At Unreal Fest, NVIDIA announced the integration of PUBG Ally into the new Ally-Duo mode. PUBG: BATTLEGROUNDS. Developed in collaboration between KRAFTON and NVIDIA, PUBG Ally is an AI-powered teammate that dynamically adapts its play style based on your commands and the situation on the field.

The AI makes autonomous decisions such as looting, combat, and navigation, supporting the player without the need for constant instructions. The system includes voice and text input, game-specific terminology, maps, and item attributes. The Ally-Duo mode beta is available on Steam until June 30th.
NVIDIA also introduced the new NVIDIA ACE Game Agent SDK and a series of NVIDIA ACE plug-ins for Unreal Engine 5.
The NVIDIA ACE Game Agent SDK is a lightweight C/C++-based framework designed for native integration into video games. It is a customizable, open-source solution optimized for small models and hardware-accelerated on the NVIDIA RTX architecture. Developers interact with the SDK through three categories of APIs: Agent API, Chat API, and RAG API, which allow non-player characters (NPCs) to perceive the game world, reason, and act in real time.
The new NVIDIA ACE plug-ins for Unreal Engine 5 enable you to integrate live transcription, dynamic dialogue, voice commands, and contextual responses directly into your game logic, leveraging RTX-optimized local workflows to overcome cloud service latency. These local models support integration via Blueprint and C++ and consist of three components:
- Automatic Speech Recognition (ASR): Includes the pre-configured English language model “nemo-conformer-ctc-120m” and download options for seven additional languages.
- Small Language Models (SLM): Offers local .gguf support for low-latency text generation, optimized for dialogs and instant decision-making, and includes the Qwen 3.5 4B model.
- Text-to-Speech (TTS): Integrates the “Chatterbox Turbo 350M” model for character voice reproduction along with sample voices.
