Necrophosis: Full Consciousness
4
✓ What we like
- 🟢 Extremely original and disturbing art direction
- 🟢 Excellent use of cosmic horror and symbolic narrative
- 🟢 A unique experience for lovers of contemplative horror
What we don't like
- 🔴 Very simple and shallow gameplay
- 🔴 Puzzles often too guided
- 🔴 Little variety in mechanics
- 🔴 Shortened longevity
Necrophosis: Full Consciousness is coming to consoles after its original PC debut in 2025. Dragonis Games' disturbing horror game is preparing to launch on PlayStation 5 and Xbox Series X|S on May 28, 2026, offering a complete experience that also includes the additional DLC, Forbidden Path. After playing it for you on PS5 Pro, we delved into the sick and disturbing universe of Necrophosis, a psychological horror that transforms decay into visual art. The title draws us into a cosmic and decaying world clearly inspired by Lovecraftian imagery, where every setting seems to depict the end of matter and consciousness itself.

Art of the Macabre
What's particularly striking from the first few minutes is the artistic direction, heavily influenced by the works of surrealist painter Zdzisław Beksiński: organic landscapes, impossible structures, deformed bodies, and settings suspended between dream and nightmare create an oppressive and profoundly alienating atmosphere. The desolate landscape, the mutilated bodies, and the entire game environment consistently convey a disturbing, almost suffocating sense of anguish. Each area seems alive in its decay: walls of flesh, worn statues, immobile creatures, and impossible architecture contribute to creating a world as fascinating as it is disturbing. It should be clarified, however, that Necrophosis is not a horror game designed to scare in the traditional sense of the word. The game prefers to slowly unsettle the player through a poetic, cryptic, and deeply disturbing narrative, made up of texts to read, symbolism, and dialogues with unknown entities that continually amplify the sense of inadequacy and disorientation.

The Journey of a Consciousness
We take on the role of a simple consciousness wandering through this decadent universe, a place where even death seems to be capable of dying. It's an almost spiritual journey into the necrophysis, among lost souls, enigmatic figures, and creatures that openly recall Greek mythology: decadent deities, ferrymen of the dead, and otherworldly presences accompany the player along a path suspended between dream, damnation, and existential reflection. It's a deliberately slow-paced adventure, built primarily on exploration, environmental interaction, and the puzzle-solving required to open the way to that dark world where no consciousness dares set foot.

There's no real action or combat: everything is based on a guided exploration that slowly leads the player deeper into the darkness of this decaying universe. The gameplay also contributes to the unease: approaching certain entities scattered throughout the game world is never reassuring and often conveys a strong sense of anguish and vulnerability. Even without resorting to action sequences or constant jump scares, Necrophosis manages to maintain constant psychological tension simply through its stage presence, disturbing sounds, and visual unease. It's therefore not a game suitable for the particularly impressionable.

Suggestive but…..
The PS5 version we tested also includes the Forbidden Path DLC, bringing the overall experience to about three and a half hours. This is a modest length, but it's consistent with the nature of the game, which focuses more on atmospheric impact than content.
And it is precisely here that the title's main limitations emerge. Despite an extremely evocative artistic direction, the gameplay is rather basic and lacks variety. The puzzles, while sometimes well-constructed, are often very predictable and leave the player little freedom of interpretation or experimentation. Over time, the structure inevitably tends to become repetitive, with puzzles that seem more like a side dish to the cosmic and infernal delirium displayed on the screen than a true core element of the experience.

It almost seems as if the developers' goal isn't so much to create a complex gameplay challenge as to lead the player through a long tunnel of suffering, decay, and existential anguish. For those who enjoy this type of artistic representation and contemplative horror, Necrophosis can be a fascinating journey into the depths of silent and disturbing suffering. From a pure gaming entertainment perspective, however, there's a certain lack of truly enjoyable content, with mechanics that struggle to evolve over the course of the adventure.
