Marathon

Marathon

5

βœ“ What we like

  • 🟒 Gunplay Bungie
  • 🟒 CMYK Aesthetics
  • 🟒 Dense and vertical maps

What we don't like

  • πŸ”΄ Dispersive narration
  • πŸ”΄ Onboarding is not at all clear
  • πŸ”΄ User Interface

Bungie finally gets back to breathing the air of big launches with Marathon, an operation that is not only a tribute to its roots but a bold attempt to redefine what an extraction shooter should be in 2026. We are light years away from the sunniness of Destiny; here the atmosphere is dense, disturbing, and imbued with a retro-futuristic aesthetic that seems to have come out of a Voodoo 2 box from the 1990s.

We awaken as Shells, synthetic shells ready to host our digital consciousness, before descending to the surface of Tau Ceti IV to recover the remains of a vanished human colony. The gameplay loop is classic for the genre: take to the field, loot everything you can, and try to reach an extraction point before some other player or the UESC robots decide to turn us into a pile of smoking wreckage. It's a game of steady nerves and quick decisions, where every run can end in a loot-filled triumph or a frustrating pool of purple synthetic blood.

A universe of metal

Marathon's narrative isn't handed out on a silver platter with a traditional campaign, but must be sought through terminals, audio logs, and conversations with the AI of the various corporate factions that pay us for our services. These entities, ranging from anthropomorphic operating systems to bizarre sentient silkworms, offer contracts that push us to explore every corner of the maps. The problem is that, while the depth of the lore written by the guys at Bellevue is excellent as always, the story elements often get drowned out by the chaos of voice chat with teammates, who are understandably more eager to extract than to read code. It's a shame because the worldbuilding is top-notch, blending corporate cynicism and cosmic mysticism in a way that only Bungie can.

Gunplay Bungie

If there's one thing you can't joke about in a Bungie game, it's the feel of the weapons, and Marathon is no exception, offering what is arguably the best gunplay in the industry. Each rifle has its own musicality, a rhythmic recoil, and a responsiveness that lets you feel exactly how much damage you're dealing, thanks in part to a very short time-to-kill that rewards reflexes and tactical positioning. While my friends continue to harp on the superiority of the third-person view, this game is definitive proof that for shooting mechanics that truly work, you need first-person. The different Shells also add a layer of complexity with unique abilities, like the Assassin's invisibility or the Destroyer's shield, which can turn the tide of a fight if used with the right timing.

Alien architecture and constant dangers

The currently available maps are smaller than those of other competitors, but they're meticulously designed to force encounters and reward knowledge of the terrain. Perimeter is the ideal entry point, while Dire Marsh raises the bar with wider sightlines that will delight snipers. The true masterpiece of design, however, remains Outpost, with its extreme verticality and the mega-structure Pinwheel that looms over players like a silent judge. For those seeking the ultimate challenge, there's the Cryo Archive, a sort of PvPvE raid accessible only on weekends where serious gamers compete for the best loot by bringing high-value gear into play. Here, the tension is palpable, and every ambient noise could be the harbinger of a deadly ambush.

Superb aesthetics in a hostile interface

You may or may not like the game's artistic direction, but what's certain is that it doesn't need photorealism to amaze, thanks to a vibrant CMYK color palette and atmospheric effects that make Tau Ceti IV a wonderful place to look at. On PC, the fluidity is rock-solid even on older configurations, although you'll still need a decent machine to fully enjoy everything. Unfortunately, where the game stumbles badly is in the user interface, a tangle of menus and generic icons that feels needlessly complex and not at all intuitive even after dozens of hours of use. It's paradoxical that such an experienced studio has produced such a clumsy inventory management, where distinguishing one module from another often requires hovering over it with the cursor, wasting precious seconds that are vital in such a punishing game.

The final verdict on Tau Ceti

Marathon is a brutal, punishing, yet incredibly compelling experience that captures the essence of risk and reward that makes extraction shooters so addictive. Bungie has proven they still know how to build captivating worlds and shooting mechanics, even if some interface design choices are hard to digest. The faction-based progression keeps you glued to the screen, and the modular loot system allows for deep customization without being overly distracting. If they can maintain a steady pace of updates and smooth out the software's rough edges, this game's future could be bright in the PvPvE genre, despite the fierce competition from other titles. For now, though, prepare to die often, curse the UI, and fall head over heels in love with every single shot fired.

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Dave

Editor-in-Chief of Joypad, you can also find him on social media @MrPipistro.

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