NVIDIA announced the launch of DLSS 4.5, introducing features such as Dynamic Multi Frame Generation, Multi Frame Generation 6X, and the second generation of the Transformer model for NVIDIA Super Resolution. These technologies are designed to optimize performance and image quality in compatible titles.

The new NVIDIA TensorRT for RTX plugin for Unreal Engine's Neural Network Engine is available for developers. According to the technical data provided, the integration enables a 1.5x performance increase in running AI models compared to DirectML-based solutions. Meanwhile, the NVIDIA Kimodo research project introduces tools for creating character movements to reduce iteration times while maintaining compatibility with existing animation systems. NVIDIA has also published a guide for using ComfyUI in asset pre-production, based on workflows requiring NVIDIA RTX GPUs with at least 16 GB of VRAM.

On the software front, this week marks the early access debut of Dead As Disco. Brain Jar Games' title supports DLSS Super Resolution, DLSS Frame Generation, and NVIDIA Reflex to reduce system latency right from the launch.
New details have been provided on two upcoming productions:
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007 First Light: The game is scheduled for release on May 27. The game will include PC-exclusive path tracing effects and support for DLSS 4.5 with Dynamic Multi Frame Generation and Ray Reconstruction, with specific optimizations for GeForce RTX 50-series GPUs.
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Star Wars: Galactic Racer: The global launch will take place on October 6th. The title will integrate DLSS 4.5, ray-traced Lumen lighting, and Ray Reconstruction. The game is available for pre-order on the EA App, Epic Games Store, and Steam.
Finally, NVIDIA released over a dozen new technical talks from its GDC and GTC 2026 conferences covering the latest innovations in graphics development.
