Deadlight: Director's Cut
Deadlight Director's Cut, developed by Tequila Works and produced by Deep Silver, puts you in the shoes of Randall, a man fleeing the usual ravenous zombies. The original game offered a clever and unprecedented mix of action, platforming, and puzzles. Will the additions in this new version be enough to justify a special edition?
✓ What we like
- 🟢 Original mechanics
- Green - Successful aesthetic
- 🟢 Randall's Diary
What we don't like
- Too short
- 🔴 Levels too fragmented
- 🔴 Unconvincing new content
Despite the years that pass, the passion for the living dead doesn't seem to wane: television series, comics, and video games continue to offer stories revolving around ravenous zombies and a handful of survivors on the run. Deep Silver It seems to specialize in the genre and boasts several titles dedicated to the undead, including this one Deadlight: Director's Cut. As the name suggests, this is a re-release of a work that came out in 2012, which was appreciated by players and even awarded the prize BAFTA, as the best first game to Tequila Works.

Every damn zombie day
Deadlight: Director's Cut narrate the deeds of Randall Wayne, a survivor in a world now conquered by shade – that's what the zombies are called in the game – who is trying to find his wife and daughter. Randall is a strong and athletic man, whose past as a forest ranger helps him survive in the adrift world. His diary also allows us to understand that, behind a tough exterior and an unforgettable gruff voice, Randall actually hides a sensitive soul and a thoughtful character.
At the start of the adventure, Randall is separated from the survivor group he's part of and is thus forced to cross Seattle alone, in a desperate attempt to find his companions and loved ones. His odyssey leads him to face not only zombies, but also traps, strange characters, and groups of humans far more dangerous than any other threat. Furthermore, Randall sometimes experiences nightmares that seem to want to make him understand something. As you've likely imagined, the story of Deadlight: Director's Cut It is grim and desperate, but nonetheless offers a glimmer of illusory hope at the end of the adventure.

Prince of The Dead
The mechanics of Deadlight: Director's Cut these recall the very first ones Prince of Persia Oh, I Flashbackthe player thus finds himself run, jump, climb, and roll in levels rich with platforms, obstacles, and traps. Completing a zone requires not only good reflexes and precision, but also a bit of imagination for find secrets or solve simple puzzles, how to activate machinery, cut the power, or move objects to reach otherwise inaccessible areas. As the game progresses, Randall can also use an axe, a slingshot, a pistol, and a shotgun to use against the shadows and to solve some puzzles. The difficulty of using the more effective weapons and the limited amount of ammunition they still push you to avoid fights and flee instead, always being careful not to tire Randall out too much. Our hero has an energy bar and a stamina bar, which limits his actions and forces him to catch his breath when depleted. The gameplay of Deadlight: Director's Cut it is extremely punitive and you will pay with your life for every mistake; at the same time, the levels that make up the three main story missions are short and therefore you will hardly be frustrated by continuous deaths. It's a shame, however, that this dynamic tends to make the game very fragmented!

Deadlight: Director's Cut proposes some innovations compared to the original edition. First of all, once the adventure is over, the game activates a mode nightmare: the gameplay remains substantially the same, with the only difference being that all checkpoints within an area are removed. In short, the developers put in the minimum effort for this game mode. As a second new feature, Deadlight: Director's Cut boasts a way survival where the player finds themselves inside a hospital and must resist as long as possible the assault of shadows that emerge from all sides. The addition is nice, but too repetitive due to the single zone offered. Tequila Works. Not even the possibility of showing your survival skills on a general leaderboard will keep you in this game mode for long. The third new feature of this edition is the ability to find three arcade mini-games hidden in the main adventure: despite the developers' good intentions, these additions also remain merely anecdotal. Finally, as in every edition Director's Cut If you're respectable, you might discover bonuses: drafts, videos, and other content that will give you an idea of the creative work done by Tequila Works.
Death makes them beautiful
Deadlight: Director's Cut It proposes a 3D graphic – but the game mechanics always use only two – globally well-made and rather detailed. The wise mix of lights and shadows conveys a sense of oppression well-suited to the game., although sometimes the whole thing is a bit too dark and you won't see a trap or a platform in time, leading to certain death. Some technical virtuosity is clearly visible in the integration of special effects, which, for example, make the dreams even more surreal. The cutscenes are also noteworthy, thanks to the use of stylized images cartoon which narrate the progression of the story. For this edition Director's Cut, Finally, the graphics have been slightly improved compared to the past, without being completely altered. Lastly, sound and music are at good levels, with a special note for the English voice acting and performances, which are superbly done.

The day after judgment day
Deadlight: Director's Cut It suffers from some ups and downs. On one hand, the game is certainly enjoyable to play, the aesthetics are at a good level, and the whole package boasts considerable attention to detail. Take the time to read the journal, for example: you'll discover that the story is much richer than what is told in the cutscenes and in the game itself. On the other hand, not everything is perfect. The controls are not always precise and, above all, require getting used to a certain inertia. Despite the punitive gameplay, The game is too short and you'll finish it the first time in only 4-5 hours, and on top of that, uncovering almost all the hidden secrets; for this price, one could have expected, for example, the addition of new adventures, instead of the soon-to-be boring survival mode. The brevity of the story also makes it difficult to develop empathy for the other survivors, and in the end, their fate will not interest you much. The story is quite predictable, and after seeing or reading dozens of zombie-themed works in recent years, you will hardly be surprised (especially if you are a fan of The Walking Dead and of the exaggerated Crossed, much more original).
In conclusion, Deadlight: Director's Cut It's absolutely worth playing if you're a fan of zombies or if you're missing a Prince of Persia old-fashioned, although the title discussed here is much easier. However, if you have already played the original in 2012, think carefully before buying the edition Director's CutThe facelift and uninteresting new features may not be enough to justify its purchase.
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