Dead as Disco
✓ What we like
- 🟢 An Original Beat 'em Up
- 🟢 Infinite replayability with your own music and custom challenges
- 🟢 A huge roadmap
What we don't like
- 🔴 Camera not always perfect
When you have over twenty years of experience in the video game industry and decide to found an independent studio with the goal of creating something that can truly stand out in the action genre, there's a risk. Promising revolution and delivering on it is a difficult objective. With Dead as Disco, however, the folks at Brain Jar Games seem to have succeeded in the endeavor of giving new energy to the beat ’em up genre, transforming it into an experience that thrives on rhythm, spectacle, and visual identity.

Beat by Beat
In Dead as Disco, the BPM doesn't just indicate the soundtrack's rhythm, it almost seems to stand for “Blows Per Minute.” Every fight moves to the beat of the music, transforming brawls and combos into spectacular choreographies that recall the energy and exaggeration of the great action movies of the ’90s. You hit the dance floor, follow the beat, and deliver blows like in a crazy music video where every punch, dodge, and counterattack becomes part of the show. Charlie Disco has returned from the kingdom of the dead, armed with his trusty drumsticks, and is ready to take his revenge on the former members of his band. An over-the-top return that immediately sets the tone for the entire adventure: wild, loud, and damn stylish.

Well-timed punches, perfect combos, last-second dodges, and beat-synced parries build an immediate yet surprisingly technical combat system. Throughout the adventure, new special abilities and customization options are unlocked, allowing you to mold Charlie to your playstyle. The ability to use your own music in dedicated modes adds a truly remarkable level of spectacle and replayability. All of this is accompanied by classic beat ’em up side-scrolling sections, where hordes of enemies invade the scene, turning every arena into a violent concert of neon, riffs, and beat-timed blows.

When you really get into the game loop, it's hard to stop. Fight after fight, you find yourself constantly thinking: “Wow, this game is amazing!” For what it offers in terms of spectacle, smooth animations, neon visual style, and personality, Dead as Disco manages to convey feelings rarely seen in independent productions. The attention to choreography, the relentless pace of the action, and the extremely strong artistic identity make the project seem much larger than you would expect from an indie studio, at several points rivaling much more expensive AAA productions.

Hit the dance floor and let loose
The game modes offer a good level of customization, allowing players to create truly tailored challenges by modifying enemy waves, combat pacing, and even choosing their own music to accompany each fight. This choice greatly increases replayability and makes each playthrough different from the last. The story mode levels, and especially the boss fights, feel more like interactive music videos: neon lights, continuous scenery changes, psychedelic visual effects, and choreographed fights that follow the soundtrack's beat transform every battle into a mind-blowing audiovisual spectacle. The dialogue also contributes to the adventure's personality, thanks to a consistently ironic and over-the-top tone. Charlie doesn't miss a chance to mock his former bandmates after every encounter, maintaining that rebellious rockstar atmosphere that accompanies the entire game. Once defeated, the former band members are brought back to the main hub: the crew's bar, which is completely under reconstruction. This is where the player can unlock new abilities, obtain collectibles, and progressively upgrade the experience, adding a small management component that breaks up the pace of battles without ever truly slowing down the game's flow.

The developers have already published a rather content-rich roadmap, confirming the arrival of important updates in the coming months, including new bosses, additional modes, unreleased content, and both single-player and multiplayer options. This support demonstrates how much Brain Jar Games believes in the project and the game's growth potential during its Early Access period. Even in its current state, however, Dead as Disco offers a quantity of content and a general quality that many full-priced titles struggle to achieve. The combat system works, the pacing of the action is engaging, the boss fights are spectacular, and the art direction continuously manages to leave its mark. It's one of those games capable of transmitting energy and personality in every single fight, immediately conveying the passion of the team behind the project.
Steam Linkhttps://store.steampowered.com/app/3404260/Dead_as_Disco/
