De Blob 2

De Blob 2

4

✓ What we like

  • The idea
  • 🟢 Background plot

What we don't like

  • 🔴 Repetitive gameplay
  • 🔴 Slow gameplay mechanics
  • 🔴 No new "features" for the next-gen

Conceived by 8 university students from HKU Utrecht School of the Arts in the Netherlands, De Blob, translated into English as The Blob from the Dutch language, was originally developed to be played on Microsoft Windows operating systems in late June 2006. Available as a free download from the academy's website (the prototype), it was initially created using the OGRE graphics engine, where THQ greatly liked the idea and decided to become the publisher to bring this little masterpiece to the world.

Released later on Wii and iOS in 2008 and then on other consoles, it immediately received good feedback from critics, with scores ranging between 8 and 9 out of 10, selling over 700,000 copies worldwide. Subsequently, in 2010, De Blob 2 was announced, which was released in early 2011 for PlayStation 3, Wii, Xbox 360, and Nintendo DS, and is now being ported to next-gen consoles such as PS4, Xbox One, and, soon, Nintendo Switch.

Let's add some color’

De Blob 2 revisits the mechanics of the first game, which involved bringing color and life back to the entire city of Prisma City, rendered monochromatic by its antagonist (previously defeated in Chroma City). The plot, which hides a deeper meaning than one might initially think, aims to highlight the possibility of rebellion against a dictatorship that strips vitality and personality from the individuals living under it, by bringing color and light to the world around them. For this second chapter, the concept is almost the same, with the only difference being that the enemy has found a new way to dictate the rules, becoming the mentor of a cult.
It's once again time for a blob to color and contrast a world devoid of color, absorbing primary colors and then mixing them, jumping and crawling around the city coloring various structures, objects, and scenery in a new style. The coloring and mixing of colors will subsequently have a very specific purpose and will be the determining key to progressing in the adventure.

The “news”... about

In this chapter, compared to the previous one, 2.5D levels have been added, which allows for some variation in gameplay within the structures and dungeons, compared to the wide but controlled outdoor areas. The Xbox One version allowed for improved textures and better defined polygonal models for this version released about 7 years ago, but nothing particularly exciting that would make you want to repurchase it if you had already played it previously, even though it resolves all those frame rate issues it had on older console generations.

Conclusion

De Blob 2, in parts, has a somewhat slow pace that can make players lose the desire to continue, even though it is artistically very interesting (especially for younger players). The introduction of a side character allows for two-player gameplay, albeit very limited (a bit like Cappy in Mario Odyssey), which allows for local co-op fun with friends or family. If you are still wondering if it is worth buying, we would say yes, but only if: you like the genre, if you find it on sale, or if you don't suffer from narcolepsy.

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Computer engineer and graduate in Digital Graphic Computer Animation, I am a great enthusiast of retro gaming. In my free time, although it might sound like a joke, I enjoy developing video games with friends and searching for some old gems to add to my personal video game museum.

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