{"id":74043,"date":"2026-06-04T18:57:13","date_gmt":"2026-06-04T16:57:13","guid":{"rendered":"https:\/\/www.joypad.ch\/?p=74043"},"modified":"2026-06-09T23:41:15","modified_gmt":"2026-06-09T21:41:15","slug":"apercu-de-dragonsword-awakening","status":"publish","type":"post","link":"https:\/\/www.joypad.ch\/fr\/anteprima-dragonsword-awakening\/","title":{"rendered":"Avant-premi\u00e8re : Dragonsword Awakening"},"content":{"rendered":"<div dir=\"auto\" style=\"text-align: justify;\">Nous avons pu tester en avant-premi\u00e8re une d\u00e9mo de DragonSword: Awakening gr\u00e2ce \u00e0 une cl\u00e9 re\u00e7ue avant sa sortie officielle lors du Steam Next Fest. D\u00e9velopp\u00e9 et \u00e9dit\u00e9 par Hound13 Inc., studio cor\u00e9en d\u00e9j\u00e0 connu pour Hundred Soul, ce jeu de r\u00f4le et d&#039;action de style anime, r\u00e9alis\u00e9 avec l&#039;Unreal Engine 5 et se d\u00e9roulant sur le continent d&#039;Orbis, est disponible sur PC via Steam.<\/div>\n<div dir=\"auto\"><\/div>\n<div dir=\"auto\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-74044\" src=\"https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/DS_BI_Color-scaled.png\" alt=\"\" width=\"364\" height=\"189\" srcset=\"https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/DS_BI_Color-scaled.png 2560w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/DS_BI_Color-790x410.png 790w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/DS_BI_Color-1024x532.png 1024w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/DS_BI_Color-1536x798.png 1536w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/DS_BI_Color-2048x1064.png 2048w\" sizes=\"auto, (max-width: 364px) 100vw, 364px\" \/><\/div>\n<div dir=\"auto\"><\/div>\n<div dir=\"auto\"><\/div>\n<div dir=\"auto\" style=\"text-align: justify;\">Le projet a connu un d\u00e9veloppement pour le moins atypique. Initialement con\u00e7u comme un jeu en ligne \u00e0 service continu, DragonSword: Awakening a ensuite \u00e9t\u00e9 repens\u00e9 comme une exp\u00e9rience premium, avec un mode solo cons\u00e9quent et des modes coop\u00e9ratifs optionnels. Cette transformation est clairement perceptible dans la d\u00e9mo, qui met l&#039;accent sur le syst\u00e8me de combat, la progression des personnages et l&#039;exploration. Apr\u00e8s avoir termin\u00e9 cette d\u00e9mo, on a l&#039;impression d&#039;\u00eatre face \u00e0 un titre \u00e0 la personnalit\u00e9 affirm\u00e9e, clairement inspir\u00e9 de Dragon Nest et d&#039;autres RPG d&#039;action orientaux, offrant une exp\u00e9rience qui s&#039;apparente davantage \u00e0 un hack&#039;n&#039;slash avec des \u00e9l\u00e9ments de RPG qu&#039;\u00e0 un monde ouvert traditionnel ax\u00e9 uniquement sur l&#039;exploration. D\u00e8s les premi\u00e8res minutes, l&#039;accent mis sur le combat et la constitution de l&#039;\u00e9quipe est \u00e9vident, des \u00e9l\u00e9ments qui repr\u00e9sentent le c\u0153ur m\u00eame de l&#039;exp\u00e9rience et distinguent le titre de Hound13 de ses concurrents.<\/div>\n<div dir=\"auto\" style=\"text-align: justify;\"><\/div>\n<h2 dir=\"auto\">Mercenaires et Dragons<\/h2>\n<div dir=\"auto\" style=\"text-align: justify;\">\n<p>L&#039;histoire suit Lute, un jeune guerrier amn\u00e9sique, malgr\u00e9 lui entra\u00een\u00e9 dans une s\u00e9rie d&#039;\u00e9v\u00e9nements li\u00e9s au retour des dragons. Accompagn\u00e9 d&#039;un groupe de mercenaires, le protagoniste atteint le continent d&#039;Orbis, int\u00e8gre la Guilde et entreprend d&#039;enqu\u00eater sur les myst\u00e8res de son pass\u00e9. D\u00e8s les premi\u00e8res heures de jeu, il appara\u00eet clairement que Lute poss\u00e8de un lien particulier avec les dragons et qu&#039;un pouvoir encore inconnu sommeille en lui. L&#039;intrigue s&#039;inspire des codes classiques de la fantasy japonaise, tels que l&#039;amn\u00e9sie du protagoniste et les l\u00e9gendes anciennes oubli\u00e9es, tout en parvenant \u00e0 susciter la curiosit\u00e9 gr\u00e2ce aux nombreuses questions en suspens laiss\u00e9es par la d\u00e9mo.<\/p>\n<\/div>\n<div dir=\"auto\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-74047 alignnone\" src=\"https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/\ub4dc\ub798\uace4\uc18c\ub4dc-02.06.2026-08_59_49-scaled.png\" alt=\"\" width=\"2560\" height=\"1072\" srcset=\"https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/\ub4dc\ub798\uace4\uc18c\ub4dc-02.06.2026-08_59_49-scaled.png 2560w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/\ub4dc\ub798\uace4\uc18c\ub4dc-02.06.2026-08_59_49-790x331.png 790w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/\ub4dc\ub798\uace4\uc18c\ub4dc-02.06.2026-08_59_49-1024x429.png 1024w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/\ub4dc\ub798\uace4\uc18c\ub4dc-02.06.2026-08_59_49-1536x643.png 1536w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/\ub4dc\ub798\uace4\uc18c\ub4dc-02.06.2026-08_59_49-2048x857.png 2048w\" sizes=\"auto, (max-width: 2560px) 100vw, 2560px\" \/><\/div>\n<div dir=\"auto\" style=\"text-align: justify;\"><\/div>\n<h2 dir=\"auto\" style=\"text-align: justify;\">Un syst\u00e8me de combat qui sent le nid de dragon<\/h2>\n<div dir=\"auto\" style=\"text-align: justify;\">S&#039;il y a bien un aspect qui frappe imm\u00e9diatement, c&#039;est le syst\u00e8me de combat. DragonSword: Awakening s&#039;affranchit de nombreuses conventions des RPG modernes en monde ouvert pour adopter une philosophie bien plus proche du hack&#039;n&#039;slash. L&#039;influence de Dragon Nest est manifeste dans chaque aspect du gameplay. Chaque personnage poss\u00e8de sa propre arme, un style de combat unique et des comp\u00e9tences d\u00e9di\u00e9es, encha\u00eenables avec celles des autres membres du groupe gr\u00e2ce au syst\u00e8me de combos Tag. Les attaques normales ne se limitent pas \u00e0 une simple s\u00e9quence pr\u00e9d\u00e9finie, mais incluent des variations d&#039;esquive, des attaques saut\u00e9es et des extensions qui s&#039;activent dans des conditions sp\u00e9cifiques, comme lorsqu&#039;un ennemi est \u00e9tourdi ou projet\u00e9 en l&#039;air. Les combos sont spectaculaires et extr\u00eamement fonctionnels. Les alt\u00e9rations d&#039;\u00e9tat, les \u00e9tourdissements et les capacit\u00e9s sp\u00e9ciales permettent des synergies continues entre les membres du groupe, transformant chaque combat en une s\u00e9quence fluide et gratifiante. Une fois le syst\u00e8me bien en place, le jeu offre des combats extr\u00eamement divertissants et visuellement impressionnants. La gestion de l&#039;endurance contribue \u00e0 la profondeur de l&#039;action. Esquiver, courir et utiliser les familiers comme montures consomment de l&#039;endurance, obligeant le joueur \u00e0 g\u00e9rer soigneusement ses ressources lors de l&#039;exploration et des combats les plus difficiles. Cependant, il ne s&#039;agit pas d&#039;une consommation d&#039;endurance destin\u00e9e \u00e0 limiter le temps de jeu, comme c&#039;est le cas dans de nombreux jeux \u00e0 service continu, mais d&#039;une v\u00e9ritable m\u00e9canique de jeu.<\/div>\n<div dir=\"auto\" style=\"text-align: justify;\"><\/div>\n<div dir=\"auto\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-74048 alignnone\" src=\"https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/\ub4dc\ub798\uace4\uc18c\ub4dc-02.06.2026-09_01_55-scaled.png\" alt=\"\" width=\"2560\" height=\"1072\" srcset=\"https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/\ub4dc\ub798\uace4\uc18c\ub4dc-02.06.2026-09_01_55-scaled.png 2560w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/\ub4dc\ub798\uace4\uc18c\ub4dc-02.06.2026-09_01_55-790x331.png 790w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/\ub4dc\ub798\uace4\uc18c\ub4dc-02.06.2026-09_01_55-1024x429.png 1024w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/\ub4dc\ub798\uace4\uc18c\ub4dc-02.06.2026-09_01_55-1536x643.png 1536w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/\ub4dc\ub798\uace4\uc18c\ub4dc-02.06.2026-09_01_55-2048x857.png 2048w\" sizes=\"auto, (max-width: 2560px) 100vw, 2560px\" \/><\/div>\n<div dir=\"auto\" style=\"text-align: justify;\">\n<p>Le syst\u00e8me de d\u00e9fense repose sur une philosophie unique. Il n&#039;existe pas de parade universelle accessible \u00e0 tous les personnages. L&#039;esquive est le principal moyen d&#039;\u00e9viter les attaques ennemies, tandis que seuls certains h\u00e9ros poss\u00e8dent des capacit\u00e9s sp\u00e9cifiques leur permettant de bloquer ou de contre-attaquer. Ce choix contribue \u00e0 diff\u00e9rencier les personnages. L&#039;une des m\u00e9caniques les plus int\u00e9ressantes concerne Lute. Lors des combats contre les dragons, le protagoniste peut exploiter une capacit\u00e9 sp\u00e9ciale lui permettant de grimper directement sur le dos de la cr\u00e9ature et de poursuivre l&#039;attaque depuis un point d&#039;appui. Cette solution rappelle imm\u00e9diatement Monster Hunter et Dragon&#039;s Dogma, ajoutant une dimension spectaculaire aux combats de boss les plus importants tout en renfor\u00e7ant le lien narratif entre le protagoniste et les dragons.<\/p>\n<\/div>\n<div dir=\"auto\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-74049 alignnone\" src=\"https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/\ub4dc\ub798\uace4\uc18c\ub4dc-02.06.2026-09_03_45-scaled.png\" alt=\"\" width=\"2560\" height=\"1072\" srcset=\"https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/\ub4dc\ub798\uace4\uc18c\ub4dc-02.06.2026-09_03_45-scaled.png 2560w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/\ub4dc\ub798\uace4\uc18c\ub4dc-02.06.2026-09_03_45-790x331.png 790w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/\ub4dc\ub798\uace4\uc18c\ub4dc-02.06.2026-09_03_45-1024x429.png 1024w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/\ub4dc\ub798\uace4\uc18c\ub4dc-02.06.2026-09_03_45-1536x643.png 1536w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/\ub4dc\ub798\uace4\uc18c\ub4dc-02.06.2026-09_03_45-2048x857.png 2048w\" sizes=\"auto, (max-width: 2560px) 100vw, 2560px\" \/><\/div>\n<div dir=\"auto\" style=\"text-align: justify;\">La progression confirme \u00e9galement le caract\u00e8re extr\u00eamement dynamique du jeu. Les personnages ne gagnent pas automatiquement de niveaux en combat\u00a0; il faut les am\u00e9liorer manuellement \u00e0 l&#039;aide de mat\u00e9riaux sp\u00e9cifiques et de la monnaie du jeu. Chaque h\u00e9ros peut aussi am\u00e9liorer ses comp\u00e9tences individuellement, mais le v\u00e9ritable indicateur de progression globale est le niveau de la guilde. Ce dernier d\u00e9bloque de nouvelles am\u00e9liorations et permet de d\u00e9passer les limites de progression des personnages, comme le niveau maximal initial fix\u00e9 \u00e0 20.<\/div>\n<div dir=\"auto\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-74050 alignnone\" src=\"https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/\ub4dc\ub798\uace4\uc18c\ub4dc-02.06.2026-09_03_32-scaled.png\" alt=\"\" width=\"2560\" height=\"1072\" srcset=\"https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/\ub4dc\ub798\uace4\uc18c\ub4dc-02.06.2026-09_03_32-scaled.png 2560w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/\ub4dc\ub798\uace4\uc18c\ub4dc-02.06.2026-09_03_32-790x331.png 790w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/\ub4dc\ub798\uace4\uc18c\ub4dc-02.06.2026-09_03_32-1024x429.png 1024w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/\ub4dc\ub798\uace4\uc18c\ub4dc-02.06.2026-09_03_32-1536x643.png 1536w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/\ub4dc\ub798\uace4\uc18c\ub4dc-02.06.2026-09_03_32-2048x857.png 2048w\" sizes=\"auto, (max-width: 2560px) 100vw, 2560px\" \/><\/div>\n<div dir=\"auto\" style=\"text-align: justify;\"><\/div>\n<h2 dir=\"auto\" style=\"text-align: justify;\">Un monde ouvert qui r\u00e9compense la curiosit\u00e9<\/h2>\n<div dir=\"auto\" style=\"text-align: justify;\">\n<p>Bien que la d\u00e9mo ne permette d&#039;explorer qu&#039;une partie de la carte, un simple coup d&#039;\u0153il \u00e0 la carte du monde suffit \u00e0 comprendre l&#039;ambition du projet. Orbis appara\u00eet vaste et regorgeant de r\u00e9gions inexplor\u00e9es, laissant pr\u00e9sager un contenu cons\u00e9quent dans la version compl\u00e8te. Au c\u0153ur de l&#039;exp\u00e9rience se trouve une ville qui sert de hub principal \u00e0 l&#039;aventure. On y trouve la Guilde, des marchands, des forgerons et de nombreux autres PNJ qui semblent destin\u00e9s \u00e0 jouer un r\u00f4le cl\u00e9 dans la progression. Nombre de ces fonctionnalit\u00e9s ne sont pas encore accessibles dans la d\u00e9mo, et la Guilde est la seule structure v\u00e9ritablement utilisable, mais elle donne l&#039;impression d&#039;\u00eatre un centre n\u00e9vralgique vou\u00e9 \u00e0 s&#039;\u00e9tendre au fil de l&#039;aventure. Une fois hors de la ville, le monde s&#039;offre \u00e0 vous. Au cours de votre p\u00e9riple, vous rencontrerez des camps ennemis, des donjons, des \u00e9nigmes environnementales et des activit\u00e9s diss\u00e9min\u00e9es sur toute la carte. L&#039;exploration est constamment encourag\u00e9e par des r\u00e9compenses et des points d&#039;int\u00e9r\u00eat qui incitent le joueur \u00e0 s&#039;aventurer hors des sentiers battus.<\/p>\n<\/div>\n<div dir=\"auto\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-74051 alignnone\" src=\"https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/\ub4dc\ub798\uace4\uc18c\ub4dc-02.06.2026-09_04_26-scaled.png\" alt=\"\" width=\"2560\" height=\"1072\" srcset=\"https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/\ub4dc\ub798\uace4\uc18c\ub4dc-02.06.2026-09_04_26-scaled.png 2560w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/\ub4dc\ub798\uace4\uc18c\ub4dc-02.06.2026-09_04_26-790x331.png 790w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/\ub4dc\ub798\uace4\uc18c\ub4dc-02.06.2026-09_04_26-1024x429.png 1024w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/\ub4dc\ub798\uace4\uc18c\ub4dc-02.06.2026-09_04_26-1536x643.png 1536w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/\ub4dc\ub798\uace4\uc18c\ub4dc-02.06.2026-09_04_26-2048x857.png 2048w\" sizes=\"auto, (max-width: 2560px) 100vw, 2560px\" \/><\/div>\n<div dir=\"auto\" style=\"text-align: justify;\"><\/div>\n<div dir=\"auto\" style=\"text-align: justify;\">\n<p>&nbsp;<br \/>\nLe syst\u00e8me de t\u00e9l\u00e9portation est particuli\u00e8rement int\u00e9ressant. Outre les points de voyage rapide classiques, il existe des structures qui n\u00e9cessitent la r\u00e9solution d&#039;\u00e9nigmes environnementales pour \u00eatre activ\u00e9es. Une fois d\u00e9verrouill\u00e9es, elles r\u00e9v\u00e8lent des portions de la carte auparavant inaccessibles, facilitant ainsi l&#039;exploration des environs. D&#039;autres points sp\u00e9ciaux permettent de restaurer enti\u00e8rement la sant\u00e9 de votre groupe avant d&#039;affronter de nouveaux d\u00e9fis. La progression de l&#039;aventure se divise entre les qu\u00eates principales et les qu\u00eates secondaires obtenues aupr\u00e8s des PNJ dans le monde du jeu. \u00c0 cela s&#039;ajoutent les donjons rejouables, sans doute le contenu le plus int\u00e9ressant pour ceux qui appr\u00e9cient le syst\u00e8me de combat.<\/p>\n<\/div>\n<div dir=\"auto\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-74052 alignnone\" src=\"https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/\ub4dc\ub798\uace4\uc18c\ub4dc-02.06.2026-09_10_21-scaled.png\" alt=\"\" width=\"2560\" height=\"1072\" srcset=\"https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/\ub4dc\ub798\uace4\uc18c\ub4dc-02.06.2026-09_10_21-scaled.png 2560w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/\ub4dc\ub798\uace4\uc18c\ub4dc-02.06.2026-09_10_21-790x331.png 790w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/\ub4dc\ub798\uace4\uc18c\ub4dc-02.06.2026-09_10_21-1024x429.png 1024w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/\ub4dc\ub798\uace4\uc18c\ub4dc-02.06.2026-09_10_21-1536x643.png 1536w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/\ub4dc\ub798\uace4\uc18c\ub4dc-02.06.2026-09_10_21-2048x857.png 2048w\" sizes=\"auto, (max-width: 2560px) 100vw, 2560px\" \/><\/div>\n<div dir=\"auto\" style=\"text-align: justify;\"><\/div>\n<div dir=\"auto\" style=\"text-align: justify;\">\n<p>Chaque donjon se conclut par un combat de boss et offre des mat\u00e9riaux utiles pour am\u00e9liorer son \u00e9quipe, de la monnaie et de nouveaux \u00e9quipements. Une fois termin\u00e9s, les donjons peuvent \u00eatre refaits \u00e0 des niveaux de difficult\u00e9 sup\u00e9rieurs pour obtenir de meilleures r\u00e9compenses, cr\u00e9ant ainsi une structure qui rappelle fortement les RPG d&#039;action en ligne dont le jeu s&#039;inspire. La seule limitation apparue lors du test concerne la rejouabilit\u00e9 de la campagne principale. Actuellement, il ne semble pas possible de rejouer les missions principales ni les boss principaux une fois vaincus, tandis que les boss de donjon peuvent \u00eatre affront\u00e9s librement autant de fois que souhait\u00e9.<\/p>\n<\/div>\n<div dir=\"auto\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-74053 alignnone\" src=\"https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/\ub4dc\ub798\uace4\uc18c\ub4dc-02.06.2026-09_13_14-scaled.png\" alt=\"\" width=\"2560\" height=\"1072\" srcset=\"https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/\ub4dc\ub798\uace4\uc18c\ub4dc-02.06.2026-09_13_14-scaled.png 2560w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/\ub4dc\ub798\uace4\uc18c\ub4dc-02.06.2026-09_13_14-790x331.png 790w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/\ub4dc\ub798\uace4\uc18c\ub4dc-02.06.2026-09_13_14-1024x429.png 1024w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/\ub4dc\ub798\uace4\uc18c\ub4dc-02.06.2026-09_13_14-1536x643.png 1536w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/\ub4dc\ub798\uace4\uc18c\ub4dc-02.06.2026-09_13_14-2048x857.png 2048w\" sizes=\"auto, (max-width: 2560px) 100vw, 2560px\" \/><\/div>\n<div dir=\"auto\"><\/div>\n<div dir=\"auto\">Visuellement, DragonSword: Awakening impressionne par sa direction artistique anime extr\u00eamement r\u00e9ussie. Les personnages constituent le point fort du jeu, avec des mod\u00e8les soign\u00e9s, des designs captivants et des animations fluides, tant en exploration qu&#039;en combat. Les effets des comp\u00e9tences contribuent \u00e9galement \u00e0 rendre les affrontements spectaculaires sans nuire \u00e0 la lisibilit\u00e9 de l&#039;action. Le style anime choisi par les d\u00e9veloppeurs met en valeur les personnages et conf\u00e8re au jeu une forte identit\u00e9 visuelle. Les environnements, en revanche, pr\u00e9sentent une qualit\u00e9 plus in\u00e9gale. Si l&#039;attrait visuel global est agr\u00e9able et coh\u00e9rent avec la direction artistique, certains d\u00e9tails des environnements semblent moins d\u00e9finis que l&#039;excellent travail r\u00e9alis\u00e9 sur les personnages. Sur le plan technique, la d\u00e9mo est une agr\u00e9able surprise. Lors du test, les performances sont rest\u00e9es tr\u00e8s stables et fluides, m\u00eame dans les situations les plus intenses et visuellement riches. C&#039;est particuli\u00e8rement encourageant compte tenu du caract\u00e8re spectaculaire du syst\u00e8me de combat.<\/div>\n<div dir=\"auto\" style=\"text-align: justify;\"><\/div>\n<div dir=\"auto\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-74054 alignnone\" src=\"https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/\ub4dc\ub798\uace4\uc18c\ub4dc-02.06.2026-09_03_10-scaled.png\" alt=\"\" width=\"2560\" height=\"1072\" srcset=\"https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/\ub4dc\ub798\uace4\uc18c\ub4dc-02.06.2026-09_03_10-scaled.png 2560w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/\ub4dc\ub798\uace4\uc18c\ub4dc-02.06.2026-09_03_10-790x331.png 790w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/\ub4dc\ub798\uace4\uc18c\ub4dc-02.06.2026-09_03_10-1024x429.png 1024w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/\ub4dc\ub798\uace4\uc18c\ub4dc-02.06.2026-09_03_10-1536x643.png 1536w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/\ub4dc\ub798\uace4\uc18c\ub4dc-02.06.2026-09_03_10-2048x857.png 2048w\" sizes=\"auto, (max-width: 2560px) 100vw, 2560px\" \/><\/div>\n<h2 dir=\"auto\" style=\"text-align: justify;\">Une liste riche et diversifi\u00e9e<\/h2>\n<div dir=\"auto\" style=\"text-align: justify;\">L&#039;un des aspects les plus prometteurs de la d\u00e9mo r\u00e9side dans la vari\u00e9t\u00e9 des personnages. Chaque h\u00e9ros poss\u00e8de une identit\u00e9 bien d\u00e9finie, tant sur le plan esth\u00e9tique que dans son gameplay. Les diff\u00e9rences ne se limitent pas aux capacit\u00e9s disponibles, mais concernent \u00e9galement l&#039;approche du combat, les options d\u00e9fensives et les synergies possibles avec le reste de l&#039;\u00e9quipe. Cette forte caract\u00e9risation encourage l&#039;exp\u00e9rimentation et fait de la composition d&#039;\u00e9quipe un \u00e9l\u00e9ment central de l&#039;exp\u00e9rience. Le jeu n&#039;incite pas le joueur \u00e0 utiliser syst\u00e9matiquement les m\u00eames personnages, mais l&#039;invite constamment \u00e0 tester de nouvelles combinaisons pour d\u00e9couvrir diff\u00e9rentes strat\u00e9gies et combos.<\/div>\n<div dir=\"auto\" style=\"text-align: justify;\"><\/div>\n<div dir=\"auto\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-74055 alignnone\" src=\"https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/\ub4dc\ub798\uace4\uc18c\ub4dc-02.06.2026-09_13_36-scaled.png\" alt=\"\" width=\"2560\" height=\"1072\" srcset=\"https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/\ub4dc\ub798\uace4\uc18c\ub4dc-02.06.2026-09_13_36-scaled.png 2560w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/\ub4dc\ub798\uace4\uc18c\ub4dc-02.06.2026-09_13_36-790x331.png 790w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/\ub4dc\ub798\uace4\uc18c\ub4dc-02.06.2026-09_13_36-1024x429.png 1024w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/\ub4dc\ub798\uace4\uc18c\ub4dc-02.06.2026-09_13_36-1536x643.png 1536w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/\ub4dc\ub798\uace4\uc18c\ub4dc-02.06.2026-09_13_36-2048x857.png 2048w\" sizes=\"auto, (max-width: 2560px) 100vw, 2560px\" \/><\/div>\n<h2 dir=\"auto\" style=\"text-align: justify;\">Promu oui... mais il y a du travail \u00e0 faire.<\/h2>\n<p dir=\"auto\" style=\"text-align: justify;\">Bien que la d\u00e9mo soit tr\u00e8s positive, elle met en lumi\u00e8re certains aspects qui n\u00e9cessitent encore des am\u00e9liorations. L&#039;absence de syst\u00e8me de verrouillage de cible est sans aucun doute le probl\u00e8me le plus flagrant. Lors des combats les plus chaotiques, la cam\u00e9ra peine \u00e0 suivre l&#039;action et oblige souvent le joueur \u00e0 ajuster manuellement le cadrage, ce qui rend certains affrontements plus confus qu&#039;ils ne devraient l&#039;\u00eatre. Le syst\u00e8me de d\u00e9placement pr\u00e9sente \u00e9galement quelques incertitudes. Les sauts sont un peu rigides et l&#039;absence d&#039;esquive a\u00e9rienne limite les options d\u00e9fensives lors des combos verticaux, cr\u00e9ant une l\u00e9g\u00e8re incoh\u00e9rence dans un syst\u00e8me qui encourage pourtant les combats a\u00e9riens. Ces probl\u00e8mes ne compromettent pas la qualit\u00e9 globale de l&#039;exp\u00e9rience, mais ils sont clairement visibles dans la d\u00e9mo et gagneraient \u00e0 \u00eatre peaufin\u00e9s avant la sortie finale.<\/p>\n<div dir=\"auto\" style=\"text-align: justify;\">\n<div dir=\"auto\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-74056 aligncenter\" src=\"https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/\ub4dc\ub798\uace4\uc18c\ub4dc-02.06.2026-09_04_44-scaled.png\" alt=\"\" width=\"2706\" height=\"1133\" srcset=\"https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/\ub4dc\ub798\uace4\uc18c\ub4dc-02.06.2026-09_04_44-scaled.png 2560w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/\ub4dc\ub798\uace4\uc18c\ub4dc-02.06.2026-09_04_44-790x331.png 790w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/\ub4dc\ub798\uace4\uc18c\ub4dc-02.06.2026-09_04_44-1024x429.png 1024w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/\ub4dc\ub798\uace4\uc18c\ub4dc-02.06.2026-09_04_44-1536x643.png 1536w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/06\/\ub4dc\ub798\uace4\uc18c\ub4dc-02.06.2026-09_04_44-2048x857.png 2048w\" sizes=\"auto, (max-width: 2706px) 100vw, 2706px\" \/><\/div>\n<\/div>\n<div dir=\"auto\" style=\"text-align: justify;\">\n<p>DragonSword: Awakening ne pr\u00e9tend pas r\u00e9inventer le genre, mais affirme une personnalit\u00e9 bien d\u00e9finie. Son syst\u00e8me de combat est son v\u00e9ritable atout, gr\u00e2ce \u00e0 un gameplay rapide et spectaculaire, fortement inspir\u00e9 de l&#039;\u00e9cole Dragon Nest. La progression des personnages, la structure des donjons et le soin apport\u00e9 aux synergies entre eux renforcent encore cette identit\u00e9. Le monde ouvert d&#039;Orbis s&#039;annonce prometteur et riche en activit\u00e9s, tandis que la direction artistique de style anime et l&#039;excellente qualit\u00e9 technique contribuent \u00e0 une impression tr\u00e8s positive. Malgr\u00e9 quelques d\u00e9fauts, notamment au niveau de la cam\u00e9ra et des d\u00e9placements, le potentiel r\u00e9v\u00e9l\u00e9 par la d\u00e9mo est ind\u00e9niable. Si la version finale parvient \u00e0 peaufiner ces aspects et \u00e0 maintenir la qualit\u00e9 du syst\u00e8me de combat tout au long de l&#039;aventure, DragonSword: Awakening pourrait bien se tailler une place de choix parmi les RPG d&#039;action les plus int\u00e9ressants de ces derni\u00e8res ann\u00e9es.<\/p>\n<\/div>\n<div dir=\"auto\" style=\"text-align: justify;\">La d\u00e9mo sera disponible sur Steam en m\u00eame temps que la publication de cet article, la sortie officielle \u00e9tant pr\u00e9vue pour le 26 juin 2026 sur PC.<\/div>\n<div dir=\"auto\" style=\"text-align: justify;\"><\/div>\n<div dir=\"auto\" style=\"text-align: center;\"><figure class=\"wp-block-embed wp-block-embed-youtube is-type-video is-provider-youtube epyt-figure\"><div class=\"wp-block-embed__wrapper\"><div class=\"epyt-video-wrapper\"><iframe loading=\"lazy\"  id=\"_ytid_71991\"  width=\"1290\" height=\"726\"  data-origwidth=\"1290\" data-origheight=\"726\" src=\"https:\/\/www.youtube.com\/embed\/bvqGAuu-ZIM?enablejsapi=1&autoplay=0&cc_load_policy=0&cc_lang_pref=&iv_load_policy=1&loop=0&rel=1&fs=1&playsinline=0&autohide=2&hl=fr_FR&theme=dark&color=red&controls=1&disablekb=0&\" class=\"__youtube_prefs__  no-lazyload\" title=\"Lecteur YouTube\"  allow=\"fullscreen; accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen data-no-lazy=\"1\" data-skipgform_ajax_framebjll=\"\"><\/iframe><\/div><\/div><\/figure><\/div>\n<div dir=\"auto\" style=\"text-align: justify;\"><\/div>\n<div dir=\"auto\" style=\"text-align: justify;\"><\/div>\n<div dir=\"auto\" style=\"text-align: justify;\"><\/div>","protected":false},"excerpt":{"rendered":"<p>Abbiamo avuto modo di provare in anteprima la demo preview di DragonSword: Awakening grazie a una key ricevuta prima della sua disponibilit\u00e0 pubblica durante lo Steam Next Fest. Il titolo \u00e8 sviluppato e pubblicato da Hound13 Inc., studio coreano gi\u00e0 noto per Hundred Soul, e punta a portare su PC via Steam un action RPG [&hellip;]<\/p>\n","protected":false},"author":35,"featured_media":74117,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[481],"tags":[],"class_list":["post-74043","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-anteprima"],"blocksy_meta":{"styles_descriptor":{"styles":{"desktop":"","tablet":"","mobile":""},"google_fonts":[],"version":7}},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.2 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Anteprima : Dragonsword Awakening<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.joypad.ch\/fr\/apercu-de-dragonsword-awakening\/\" \/>\n<meta property=\"og:locale\" content=\"fr_FR\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Anteprima : Dragonsword Awakening\" \/>\n<meta property=\"og:description\" content=\"Abbiamo avuto modo di provare in anteprima la demo preview di DragonSword: Awakening grazie a una key ricevuta prima della sua disponibilit\u00e0 pubblica durante lo Steam Next Fest. 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