{"id":73681,"date":"2026-05-06T15:04:38","date_gmt":"2026-05-06T13:04:38","guid":{"rendered":"https:\/\/www.joypad.ch\/?p=73681"},"modified":"2026-06-09T23:40:35","modified_gmt":"2026-06-09T21:40:35","slug":"onimusha-genese-dun-mythe","status":"publish","type":"post","link":"https:\/\/www.joypad.ch\/fr\/onimusha-genesi-di-un-mito\/","title":{"rendered":"Onimusha : Gen\u00e8se d'un mythe"},"content":{"rendered":"<p style=\"text-align: justify;\">Vingt-cinq ans se sont \u00e9coul\u00e9s depuis le premier titre de la s\u00e9rie et, \u00e0 l'aube de mes 40 ans, j'assiste enfin \u00e0 la sortie d'un nouvel Onimusha. Pour beaucoup, c'est un retour \u00e9motionnel \u00e0 une \u00e9poque o\u00f9 il suffisait d'ins\u00e9rer un disque dans la PlayStation 2 pour se retrouver transport\u00e9 dans un Japon f\u00e9odal sombre et silencieux, parcouru par des pr\u00e9sences d\u00e9moniaques.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-73682 aligncenter\" src=\"https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/05\/onimusha-way-of-the-sword-tells-its-story-in-a-new-video-cover68d41581cf6c3.jpg\" alt=\"\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/05\/onimusha-way-of-the-sword-tells-its-story-in-a-new-video-cover68d41581cf6c3.jpg 1920w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/05\/onimusha-way-of-the-sword-tells-its-story-in-a-new-video-cover68d41581cf6c3-790x444.jpg 790w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/05\/onimusha-way-of-the-sword-tells-its-story-in-a-new-video-cover68d41581cf6c3-1024x576.jpg 1024w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/05\/onimusha-way-of-the-sword-tells-its-story-in-a-new-video-cover68d41581cf6c3-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><\/p>\n<p style=\"text-align: justify;\">Avec Onimusha: Way of the Sword, Capcom ne se contente pas de faire revivre une franchise, elle cherche \u00e0 renouer un fil interrompu tout en revendiquant le r\u00f4le qui l'a amen\u00e9e \u00e0 r\u00e9volutionner les jeux d'action. Pour comprendre ce que repr\u00e9sente vraiment ce retour, il faut remonter aux origines. Lorsque Onimusha: Warlords (Genma: Onimusha sur Xbox) est sorti en 2001, il portait l'h\u00e9ritage structurel de Resident Evil, mais le transformait en quelque chose de profond\u00e9ment diff\u00e9rent. Les cam\u00e9ras fixes, les d\u00e9cors pr\u00e9-rendus, la gestion de l'espace \u00e9taient familiers, pourtant l'atmosph\u00e8re changeait compl\u00e8tement. Le Japon de la p\u00e9riode Sengoku devenait le th\u00e9\u00e2tre d'une guerre invisible, o\u00f9 des figures historiques comme Oda Nobunaga \u00e9taient r\u00e9\u00e9crites comme des entit\u00e9s d\u00e9moniaques. Et au centre, il y avait une id\u00e9e simple mais tr\u00e8s puissante. Le combat n'\u00e9tait pas seulement de l'action, mais du rythme. Frapper, absorber les \u00e2mes, d\u00e9cider comment les utiliser.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-73684 aligncenter\" src=\"https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/05\/image-68-1200x675-1.webp\" alt=\"\" width=\"1200\" height=\"675\" srcset=\"https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/05\/image-68-1200x675-1.webp 1200w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/05\/image-68-1200x675-1-790x444.webp 790w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/05\/image-68-1200x675-1-1024x576.webp 1024w\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" \/><\/p>\n<p style=\"text-align: justify;\">Chaque affrontement avait une strat\u00e9gie faite aussi de pauses, mais d\u00e9j\u00e0 l\u00e0, sous la surface, se cachait quelque chose qui sonne aujourd'hui \u00e9tonnamment moderne. L'Issen, la technique qui permettait d'abattre un ennemi d'un coup ex\u00e9cut\u00e9 \u00e0 l'instant parfait o\u00f9 l'on \u00e9tait frapp\u00e9, n'\u00e9tait pas seulement un artifice spectaculaire, c'\u00e9tait une d\u00e9claration de design. \u00c0 une \u00e9poque o\u00f9 l'action avait tendance \u00e0 r\u00e9compenser l'agressivit\u00e9, Onimusha r\u00e9compensait le contr\u00f4le. Aujourd'hui, en regardant des titres comme Sekiro: Shadows Die Twice, il est facile de penser \u00e0 une influence r\u00e9cente sur le nouveau chapitre. Mais la r\u00e9alit\u00e9 est plus int\u00e9ressante, si le d\u00e9vier est devenu un langage r\u00e9pandu dans les jeux vid\u00e9o modernes, c'est aussi parce qu'Onimusha avait jet\u00e9 les bases pour l'avenir. Way of the Sword, dans ce sens, ne court pas apr\u00e8s une tendance, mais rappelle aux joueurs o\u00f9 tout cela est n\u00e9.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-73686 aligncenter\" src=\"https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/05\/20250423-47316header-1200x675-1.jpg\" alt=\"\" width=\"1200\" height=\"675\" srcset=\"https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/05\/20250423-47316header-1200x675-1.jpg 1200w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/05\/20250423-47316header-1200x675-1-790x444.jpg 790w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/05\/20250423-47316header-1200x675-1-1024x576.jpg 1024w\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" \/><\/p>\n<p style=\"text-align: justify;\">Avec Onimusha 2 : Samurai\u2019s Destiny, la formule s'est d\u00e9velopp\u00e9e, introduisant des relations entre personnages et de nouvelles dynamiques, tout en commen\u00e7ant \u00e0 pousser le joueur vers des situations toujours plus chaotiques, avec des groupes d'ennemis \u00e0 g\u00e9rer et \u00e0 contr\u00f4ler. Cet \u00e9l\u00e9ment deviendrait encore plus \u00e9vident dans Onimusha : Dawn of Dreams, o\u00f9 le champ de bataille s'ouvrait, le rythme s'acc\u00e9l\u00e9rait et le joueur \u00e9tait mis \u00e0 l'\u00e9preuve contre de v\u00e9ritables vagues. Il ne s'agissait pas encore des \u201chordes\u201d codifi\u00e9es des jeux modernes, mais le principe \u00e9tait d\u00e9j\u00e0 l\u00e0 : r\u00e9sister, s'adapter, dominer le chaos. Une intuition que de nombreux titres des ann\u00e9es suivantes transformeraient en une structure centrale, souvent sans que l'on se souvienne d'o\u00f9 elle provenait. Car, rappelons-le, d\u00e8s le premier Onimusha, les Dark Realm ont inspir\u00e9 des jeux comme Ninja Gaiden, avec ses \u00e9preuves de bravoure. Onimusha est une source d'inspiration \u00e0 tous les niveaux, m\u00eame pour Capcom elle-m\u00eame. Devil May Cry a h\u00e9rit\u00e9 de la forme Oni (la transformation d\u00e9moniaque) en la transformant pour Dante en Devil Trigger. Des jeux comme Nioh plongent leurs racines dans le concept cr\u00e9\u00e9 justement par Onimusha, la fusion entre histoire r\u00e9elle et surnaturelle.<\/p>\n<p style=\"text-align: justify;\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-73688 aligncenter\" src=\"https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/05\/for-me-one-of-the-most-satisfying-feelings-in-game-is-v0-ZXpia2QwdjJ2YnBmMRZPB0bghh7MXUw-3mJ-yQ2_KnnUt7g8B4rMNSF_Jprw.webp\" alt=\"\" width=\"1300\" height=\"731\" \/><br \/>\nAu milieu, Onimusha 3: Demon Siege (mon pr\u00e9f\u00e9r\u00e9 de la s\u00e9rie) repr\u00e9sentait le point culminant de l'exp\u00e9rimentation, m\u00e9langeant \u00e9poques et imaginaires jusqu'\u00e0 amener la guerre contre les d\u00e9mons dans le Paris contemporain, associant au casting japonais le visage inattendu de Jean Reno. C'\u00e9tait une Capcom libre, capable de prendre des risques, de briser les r\u00e8gles. Puis, soudain, le silence. Un long silence, interrompu seulement par la sortie d'Onimusha: Warlords Remaster et le r\u00e9cent Remaster d'Onimusha 2, qui sonnait comme une question lanc\u00e9e aux fans : y a-t-il encore de la place pour tout cela ? La r\u00e9ponse arrive aujourd'hui, mais avec une conscience diff\u00e9rente.<\/p>\n<p style=\"text-align: justify;\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-73691 aligncenter\" src=\"https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/05\/0000002564.600x338.avif\" alt=\"\" width=\"1328\" height=\"995\" \/><br \/>\nWay of the Sword ne se contente pas de reprendre le pass\u00e9 : il le r\u00e9interpr\u00e8te \u00e0 partir d'une figure qui est, en soi, une l\u00e9gende. Miyamoto Musashi n'est pas seulement un protagoniste, il est un symbole. Philosophe, duelliste, auteur, incarnation de la voie de l'\u00e9p\u00e9e. Mais le r\u00e9duire \u00e0 cela serait incomplet. Musashi est aussi, dans ses repr\u00e9sentations les plus fascinantes, ironique, fanfaron, provocateur. Un homme capable de sourire face au danger, de jouer avec l'adversaire, d'affronter la mort avec une l\u00e9g\u00e8ret\u00e9 qui fr\u00f4le l'arrogance.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-73693 aligncenter\" src=\"https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/05\/f_dtgn.webp\" alt=\"\" width=\"1200\" height=\"675\" srcset=\"https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/05\/f_dtgn.webp 1200w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/05\/f_dtgn-790x444.webp 790w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/05\/f_dtgn-1024x576.webp 1024w\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" \/><\/p>\n<p style=\"text-align: justify;\">C'est pr\u00e9cis\u00e9ment cette dualit\u00e9 qui le rend parfait pour le nouveau chapitre de la saga. D'une part, la discipline, la recherche int\u00e9rieure, le poids des choix. D'autre part, une \u00e9nergie plus instinctive, presque irr\u00e9v\u00e9rencieuse, qui peut all\u00e9ger la tension et rendre le personnage plus humain, plus proche. Pas seulement le h\u00e9ros qui combat les d\u00e9mons, mais l'homme qui les d\u00e9fie avec un regard assur\u00e9, parfois m\u00eame avec un sourire. Cette vision se connecte directement \u00e0 l'imaginaire construit par la s\u00e9rie anim\u00e9e Onimusha sur Netflix, o\u00f9 le samoura\u00ef est repr\u00e9sent\u00e9 de mani\u00e8re plus crue et terrestre, inspir\u00e9 par la pr\u00e9sence sc\u00e9nique de Toshir\u014d Mifune, visage iconique du cin\u00e9ma d'Akira Kurosawa. C'est un clin d'\u0153il important, car il sugg\u00e8re une direction plus mature, plus sale, moins id\u00e9alis\u00e9e.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-73694 aligncenter\" src=\"https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/05\/Takashi-Miike-Netflix-Tudum-Japan-2022-Shinya-Sugai-Anime-Onimusha-Sony-PlayStation-Videojuego-Toshiro-Mifune-Musashi-Miyamoto-03.jpg\" alt=\"\" width=\"1946\" height=\"1095\" srcset=\"https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/05\/Takashi-Miike-Netflix-Tudum-Japan-2022-Shinya-Sugai-Anime-Onimusha-Sony-PlayStation-Videojuego-Toshiro-Mifune-Musashi-Miyamoto-03.jpg 2277w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/05\/Takashi-Miike-Netflix-Tudum-Japan-2022-Shinya-Sugai-Anime-Onimusha-Sony-PlayStation-Videojuego-Toshiro-Mifune-Musashi-Miyamoto-03-790x444.jpg 790w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/05\/Takashi-Miike-Netflix-Tudum-Japan-2022-Shinya-Sugai-Anime-Onimusha-Sony-PlayStation-Videojuego-Toshiro-Mifune-Musashi-Miyamoto-03-1024x576.jpg 1024w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/05\/Takashi-Miike-Netflix-Tudum-Japan-2022-Shinya-Sugai-Anime-Onimusha-Sony-PlayStation-Videojuego-Toshiro-Mifune-Musashi-Miyamoto-03-1536x864.jpg 1536w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/05\/Takashi-Miike-Netflix-Tudum-Japan-2022-Shinya-Sugai-Anime-Onimusha-Sony-PlayStation-Videojuego-Toshiro-Mifune-Musashi-Miyamoto-03-2048x1152.jpg 2048w\" sizes=\"auto, (max-width: 1946px) 100vw, 1946px\" \/><\/p>\n<p style=\"text-align: justify;\">Et c'est ici que se joue le match le plus important. Le paysage moderne est domin\u00e9 par des actions toujours plus rapides et spectaculaires, des syst\u00e8mes complexes et une certaine tendance \u00e0 l'uniformisation. Des s\u00e9ries comme Devil May Cry ont mis l'accent sur l'expression stylistique, tandis que d'autres comme Ninja Gaiden ou Sekiro ont b\u00e2ti leur identit\u00e9 sur la difficult\u00e9 et la pr\u00e9cision extr\u00eames. Onimusha, historiquement, \u00e9tait un \u00e9quilibre : accessible mais profond, spectaculaire mais jamais chaotique, technique mais toujours lisible.<\/p>\n<p style=\"text-align: justify;\"><img loading=\"lazy\" decoding=\"async\" class=\"size-full wp-image-73696 aligncenter\" src=\"https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/05\/Onimusha-9.jpg\" alt=\"\" width=\"1920\" height=\"1080\" srcset=\"https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/05\/Onimusha-9.jpg 1920w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/05\/Onimusha-9-790x444.jpg 790w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/05\/Onimusha-9-1024x576.jpg 1024w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2026\/05\/Onimusha-9-1536x864.jpg 1536w\" sizes=\"auto, (max-width: 1920px) 100vw, 1920px\" \/><br \/>\nSi Capcom parvient \u00e0 maintenir cet \u00e9quilibre, en int\u00e9grant le syst\u00e8me Issen dans une forme moderne, en valorisant la gestion des combats multiples sans les transformer en pur chaos et en construisant autour de Musashi un r\u00e9cit alliant introspection et charisme, alors Way of the Sword pourra faire quelque chose de rare, non seulement revenir, mais rappeler \u00e0 tous d'o\u00f9 viennent certaines id\u00e9es.<br \/>\nCar c'est, au fond, le c\u0153ur du retour d'Onimusha. Pas la nostalgie, pas une simple op\u00e9ration de revival. Mais la possibilit\u00e9 de remettre de l'ordre dans la m\u00e9moire collective du m\u00e9dium. Dire, calmement mais fermement, qu'avant que certaines m\u00e9caniques ne deviennent une tendance, elles \u00e9taient d\u00e9j\u00e0 une vision.<br \/>\nEt peut-\u00eatre qu'en choisissant Miyamoto Musashi, avec sa discipline, son ironie et cette arrogance qui le rend impr\u00e9visible, Capcom a trouv\u00e9 le moyen parfait de le faire. Car Musashi n'est pas seulement un guerrier. C'est l'\u00e9quilibre entre le contr\u00f4le et l'instinct.<br \/>\nExactement ce qu'Onimusha a toujours \u00e9t\u00e9.<\/p>\n<figure class=\"wp-block-embed wp-block-embed-youtube is-type-video is-provider-youtube epyt-figure\"><div class=\"wp-block-embed__wrapper\"><div class=\"epyt-video-wrapper\"><iframe loading=\"lazy\"  id=\"_ytid_42865\"  width=\"1290\" height=\"726\"  data-origwidth=\"1290\" data-origheight=\"726\" src=\"https:\/\/www.youtube.com\/embed\/VGiyzKiX9o0?enablejsapi=1&autoplay=0&cc_load_policy=0&cc_lang_pref=&iv_load_policy=1&loop=0&rel=1&fs=1&playsinline=0&autohide=2&hl=fr_FR&theme=dark&color=red&controls=1&disablekb=0&\" class=\"__youtube_prefs__  no-lazyload\" title=\"Lecteur YouTube\"  allow=\"fullscreen; accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen data-no-lazy=\"1\" data-skipgform_ajax_framebjll=\"\"><\/iframe><\/div><\/div><\/figure>","protected":false},"excerpt":{"rendered":"<p>Sono passati 25 anni dal primo titolo della serie e mi ritrovo alla soglia dei 40 anni finalmente ad assistere all&#8217; uscita di un nuovo Onimusha , per molti \u00e8 un ritorno emotivo a un\u2019epoca in cui bastava inserire un disco nella PlayStation 2 per ritrovarsi catapultati in un Giappone feudale oscuro, silenzioso, attraversato da [&hellip;]<\/p>\n","protected":false},"author":35,"featured_media":73701,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[177],"tags":[205,1489,1335],"class_list":["post-73681","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-speciali","tag-capcom","tag-onimusha","tag-ps5"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.1 - 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