{"id":21823,"date":"2014-08-28T09:42:56","date_gmt":"2014-08-28T07:42:56","guid":{"rendered":"https:\/\/www.joypad.ch\/?p=21823"},"modified":"2014-08-28T09:45:21","modified_gmt":"2014-08-28T07:45:21","slug":"interview-with-jane-jensen-creator-of-gabriel-knight","status":"publish","type":"post","link":"https:\/\/www.joypad.ch\/en\/intervista-jane-jensen-creatrice-gabriel-knight\/","title":{"rendered":"Interview with Jane Jensen, creator of Gabriel Knight"},"content":{"rendered":"<p style=\"text-align: justify;\">We have something very special in store for you today. After publishing our preview (<a href=\"https:\/\/www.joypad.ch\/en\/preview-gabriel-knight-20th-anniversary-edition\/\" target=\"_blank\">you can find it here<\/a>) of the remake of the first <strong>Gabriel Knight<\/strong>, today we offer you our interview with the mind behind the series dedicated to <em>Schattenj\u00e4ger<\/em>,<strong> Jane Jensen<\/strong>!<\/p>\n<p style=\"text-align: justify;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-21824\" alt=\"pinkerton_road_logo_white1\" src=\"https:\/\/www.joypad.ch\/wp-content\/uploads\/2014\/08\/pinkerton_road_logo_white1-1024x574.jpg\" width=\"627\" height=\"351\" srcset=\"https:\/\/www.joypad.ch\/wp-content\/uploads\/2014\/08\/pinkerton_road_logo_white1-1024x574.jpg 1024w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2014\/08\/pinkerton_road_logo_white1-300x168.jpg 300w\" sizes=\"auto, (max-width: 627px) 100vw, 627px\" \/><\/p>\n<p style=\"text-align: justify;\">Jane is an American writer and video game author, she wrote the three chapters of Gabriel Knight, co-author of <strong>King&#039;s Quest VI<\/strong>, author of <strong>Gray Matter<\/strong> In 2010, he published the novels entitled Dante&#039;s Equation and Judgment Day. Since 2012 he has founded <a href=\"http:\/\/pinkertonroad.com\/\" target=\"_blank\">Pinkerton Road<\/a>, a video game production company that self-financed through Kickstarter. The first original Pinkerton game is <a href=\"http:\/\/www.postudios.com\/company\/games\/moebius\/\" target=\"_blank\"><strong>Mobius: Empire Rising<\/strong><\/a>, a third-person adventure that offers a complex story and a large number of point &amp; click puzzles and brain teasers. Jane and his partners&#039; new project is obviously the remake of the first historical Gabriel Knight, offering a <strong><a href=\"http:\/\/www.gabrielknight20th.com\/\" target=\"_blank\">20th Anniversary Edition<\/a><\/strong>.<\/p>\n<p style=\"text-align: justify;\">But let&#039;s give space to ours <strong>interview<\/strong>!<\/p>\n<p style=\"text-align: justify;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter  wp-image-21829\" alt=\"gk20th\" src=\"https:\/\/www.joypad.ch\/wp-content\/uploads\/2014\/08\/gk20th1.png\" width=\"708\" height=\"354\" srcset=\"https:\/\/www.joypad.ch\/wp-content\/uploads\/2014\/08\/gk20th1.png 960w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2014\/08\/gk20th1-300x150.png 300w\" sizes=\"auto, (max-width: 708px) 100vw, 708px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p style=\"text-align: justify;\">Joypad: After 20 years, Gabriel&#039;s first adventure is returning. Why now?<\/p>\n<p style=\"text-align: justify;\"><strong>Jane Jensen: It was a series of happy coincidences. First, there was a group of excellent people at Activision who were interested in seeing old Sierra franchises back on screen (which translated into what they&#039;re doing now with the new Sierra). Second, our Kickstarter campaign, called Pinkerton Road, gave us visibility. I was approached by Activision to discuss some ideas surrounding old Sierra franchises, and the most logical thing seemed to be to remake Gabriel Knight 1 and, hopefully, revitalize the GK series for a new audience.<\/strong><\/p>\n<p style=\"text-align: justify;\">\n<img loading=\"lazy\" decoding=\"async\" class=\"alignright  wp-image-21831\" alt=\"MoselyOffice08\" src=\"https:\/\/www.joypad.ch\/wp-content\/uploads\/2014\/08\/MoselyOffice08-1024x768.jpg\" width=\"421\" height=\"315\" srcset=\"https:\/\/www.joypad.ch\/wp-content\/uploads\/2014\/08\/MoselyOffice08-1024x768.jpg 1024w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2014\/08\/MoselyOffice08-300x225.jpg 300w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2014\/08\/MoselyOffice08.jpg 2048w\" sizes=\"auto, (max-width: 421px) 100vw, 421px\" \/>Joypad: Gabriel Knight is an incredibly popular adventure game, especially among older players. Are you making this game for them, to attract new players, or both? Do you think the new generation of players, more accustomed to shooters and blockbusters, will appreciate a &quot;traditional&quot; game?<\/p>\n<p style=\"text-align: justify;\"><strong>Jane: This game isn&#039;t designed for modern gamers who enjoy shooters and big console blockbusters. I&#039;d say we&#039;re targeting fans of the original game and a new audience that typically gravitates toward casual gaming on tablets.<\/strong><\/p>\n<p style=\"text-align: justify;\">\n<p style=\"text-align: justify;\">\nJoypad: What are the challenges of remaking a 20-year-old game?<\/p>\n<p style=\"text-align: justify;\">\n<strong>Jane: I think the main challenge was trying to stay true to the original, especially in terms of the game&#039;s tone and atmosphere, so as not to lose its magic. The game runs at such a high resolution that we can see everything at all times, every tiny expression. It takes a long time to get it right.<\/strong><\/p>\n<p style=\"text-align: justify;\">\nJoypad: Are you happy with the result?<\/p>\n<p><strong>Jane: Yeah, I think it&#039;s amazing.<\/strong><\/p>\n<p style=\"text-align: justify;\">\nJoypad: Gabriel Knight is a series that has always pushed the boundaries of technology. From classic 2D adventures, to a second installment with live actors, and finally, the third installment in 3D. Nevertheless, for this remake, you decided to stay faithful to the original, right?<\/p>\n<p style=\"text-align: justify;\"><img loading=\"lazy\" decoding=\"async\" class=\"alignleft size-large wp-image-21833\" alt=\"PoliceStationExt_01\" src=\"https:\/\/www.joypad.ch\/wp-content\/uploads\/2014\/08\/PoliceStationExt_01-1024x768.jpg\" width=\"459\" height=\"344\" srcset=\"https:\/\/www.joypad.ch\/wp-content\/uploads\/2014\/08\/PoliceStationExt_01-1024x768.jpg 1024w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2014\/08\/PoliceStationExt_01-300x225.jpg 300w\" sizes=\"auto, (max-width: 459px) 100vw, 459px\" \/><strong>Jane: The remake is 2.5D with retina resolution, much more detailed than overly stylized. We didn&#039;t want to stray too far from the original Gabriel Knight (which was low-resolution 2D) but still take advantage of modern tools and capabilities.<\/strong><\/p>\n<p style=\"text-align: justify;\">\nJoypad: What do you think of today&#039;s adventure games? A genre that&#039;s sadly not very popular anymore!<\/p>\n<p style=\"text-align: justify;\">\n<strong>Jane: Well, Telltale has had some great hits, and there have also been some very successful &quot;soft adventures&quot; in the casual market. I think there are some really interesting titles out there right now. The adventure game market in general is reestablishing itself and redefining itself, just as all types of games evolve over time.<\/strong><\/p>\n<p style=\"text-align: justify;\">\n<p style=\"text-align: justify;\">Joypad: What&#039;s next for Gabriel Knight? A remake of the second installment seems very unlikely, given its very distinctive style, featuring live actors, while the third had large 3D areas. Alternatively, could we perhaps see a fourth game in the future?<b><\/p>\n<p style=\"text-align: justify;\">\n<\/b><strong>Jane: If I get the chance to continue with Gabriel Knight, ideally I\u2019d like to focus on a new next-gen game or Gabriel Knight 4.<\/p>\n<p><\/strong><\/p>\n<p style=\"text-align: justify;\">Joypad: You&#039;ve demonstrated a deep knowledge of Europe and its history. Why this love of European mysticism? It&#039;s unconventional for an American.<\/p>\n<p style=\"text-align: justify;\"><strong>Jane: I&#039;ve always had a passion for philosophy, mysticism, and the paranormal. I think it&#039;s probably genetic; my father was a preacher, and we have other religious figures in our family tree. In my case, it came off a bit deviant! But I really enjoy the mystery that permeates these stories and thinking about all those things out there we don&#039;t understand.<\/strong><\/p>\n<p style=\"text-align: justify;\">Joypad: Thank you so much for your time!<\/p>\n<p>&nbsp;<\/p>\n<p style=\"text-align: justify;\">The wait for the full game is now frantic, and we at the editorial staff really hope to see a possible Gabriel Knight 4 one day!<\/p>\n<p style=\"text-align: justify;\">","protected":false},"excerpt":{"rendered":"<p>Abbiamo qualcosa di molto speciale in serbo per voi oggi. Dopo aver pubblicato negli scorsi giorni la nostra preview (la trovate qui) del remake del primo Gabriel Knight, vi proponiamo oggi la nostra intervista proprio con la mente dietro la serie dedicata allo Schattenj\u00e4ger, Jane Jensen! Jane \u00e8 una scrittrice e autrice di videogames americana, [&hellip;]<\/p>\n","protected":false},"author":7,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[177],"tags":[],"class_list":["post-21823","post","type-post","status-publish","format-standard","hentry","category-speciali"],"blocksy_meta":{"styles_descriptor":{"styles":{"desktop":"","tablet":"","mobile":""},"google_fonts":[],"version":7}},"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.3 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Intervista a Jane Jensen, creatrice di Gabriel Knight<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.joypad.ch\/en\/interview-with-jane-jensen-creator-of-gabriel-knight\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Intervista a Jane Jensen, creatrice di Gabriel Knight\" \/>\n<meta property=\"og:description\" content=\"Abbiamo qualcosa di molto speciale in serbo per voi oggi. Dopo aver pubblicato negli scorsi giorni la nostra preview (la trovate qui) del remake del primo Gabriel Knight, vi proponiamo oggi la nostra intervista proprio con la mente dietro la serie dedicata allo Schattenj\u00e4ger, Jane Jensen! 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