{"id":51179,"date":"2018-08-29T10:02:03","date_gmt":"2018-08-29T08:02:03","guid":{"rendered":"https:\/\/www.joypad.ch\/?p=51179"},"modified":"2018-08-29T14:11:59","modified_gmt":"2018-08-29T12:11:59","slug":"gesehen-auf-der-gamescom-2018-the-surge-2","status":"publish","type":"post","link":"https:\/\/www.joypad.ch\/de\/visto-alla-gamescom-2018-the-surge-2\/","title":{"rendered":"Gesehen auf der Gamescom 2018: The Surge 2"},"content":{"rendered":"<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-51180\" src=\"https:\/\/www.joypad.ch\/wp-content\/uploads\/2018\/08\/THE-SURGE-2-Logo.png\" alt=\"\" width=\"477\" height=\"168\" srcset=\"https:\/\/www.joypad.ch\/wp-content\/uploads\/2018\/08\/THE-SURGE-2-Logo.png 4724w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2018\/08\/THE-SURGE-2-Logo-790x279.png 790w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2018\/08\/THE-SURGE-2-Logo-1024x361.png 1024w\" sizes=\"auto, (max-width: 477px) 100vw, 477px\" \/><\/p>\n<p>&nbsp;<\/p>\n<p style=\"text-align: justify;\">The Surge ist etwas mehr als ein Jahr auf dem Markt und feierte gute Publikumserfolge; es \u00fcberrascht daher nicht, dass <em>Deck 13<\/em> e <em>Focus Home Interactive<\/em> Sie pr\u00e4sentieren uns bereits eine Fortsetzung, die f\u00fcr das n\u00e4chste Jahr f\u00fcr PC, Xbox One und PlayStation 4 geplant ist. Offensichtlich greifen die Entwickler die Konzepte des ersten Kapitels auf, die sie mit neuen Inhalten anreichern. Wir konnten einer von Deck 13 Level Designern pr\u00e4sentierten Gameplay-Session beiwohnen, die uns die neue Spielumgebung entdecken lie\u00df: eine riesige, verw\u00fcstete Stadt, \u00fcber der bedrohlich ein mysteri\u00f6ser Sturm thront.<\/p>\n<p style=\"text-align: justify;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-51181\" src=\"https:\/\/www.joypad.ch\/wp-content\/uploads\/2018\/08\/Metropolis_Final_Teaser_Artwork-FLAT.png\" alt=\"\" width=\"4000\" height=\"2256\" srcset=\"https:\/\/www.joypad.ch\/wp-content\/uploads\/2018\/08\/Metropolis_Final_Teaser_Artwork-FLAT.png 4000w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2018\/08\/Metropolis_Final_Teaser_Artwork-FLAT-790x446.png 790w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2018\/08\/Metropolis_Final_Teaser_Artwork-FLAT-1024x578.png 1024w\" sizes=\"auto, (max-width: 4000px) 100vw, 4000px\" \/><br \/>\nNach wenigen Schritten ger\u00e4t der Spieler in einen Hinterhalt und wird von einem Feind angegriffen. Dies ist die Gelegenheit, verschiedene Dinge zu entdecken: Die Anzahl der Waffen hat sich erh\u00f6ht, es ist m\u00f6glich, Angriffs-Combos zu aktivieren, und die Parade kann in vier Richtungen ausgerichtet werden. Diese M\u00f6glichkeiten sollten<strong> dem Spieler erm\u00f6glichen, echte Kampfstrategien festzulegen<\/strong> nach seinen Vorlieben. Als der Entwickler, der die Demo leitet, den Feind praktisch mit seiner Axt besiegt hat, wird ihm vorgeschlagen, eine Hinrichtung zu aktivieren, um den Kampf zu beenden. Man muss zugeben, dass alle Todessequenzen \u00e4u\u00dferst <strong>brutal und blutig<\/strong>Wenn der Feind besiegt wurde, birgt der Spieler Teile davon, die dann zur Verbesserung der verf\u00fcgbaren Technologie verwendet werden k\u00f6nnen: zum Beispiel zur Modifikation der R\u00fcstung oder zum Zugriff auf neue Waffen. Im spezifischen Fall ist die Belohnung einige <strong>biometrische Sensoren<\/strong>, die zur Analyse der Struktur von Feinden n\u00fctzlich sind. Eine weitere Funktion des Spiels, die uns gezeigt wird, ist die M\u00f6glichkeit, unseren Avatar anzupassen, indem wir zum Beispiel seine Gesichtsz\u00fcge ausw\u00e4hlen.<\/p>\n<p><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-51382\" src=\"https:\/\/www.joypad.ch\/wp-content\/uploads\/2018\/08\/TheSurge2_screenshot.jpg\" alt=\"\" width=\"1365\" height=\"768\" srcset=\"https:\/\/www.joypad.ch\/wp-content\/uploads\/2018\/08\/TheSurge2_screenshot.jpg 1365w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2018\/08\/TheSurge2_screenshot-790x444.jpg 790w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2018\/08\/TheSurge2_screenshot-1024x576.jpg 1024w\" sizes=\"auto, (max-width: 1365px) 100vw, 1365px\" \/><\/p>\n<p style=\"text-align: justify;\">\nDer Leveldesigner zeigt dann das Interesse, die Karte von The Surge 2 zu erkunden, die immer wieder Ermittlungen mit interessanten Inhalten belohnt. W\u00e4hrend der Erkundung ger\u00e4t unser F\u00fchrer dann in einen weiteren Hinterhalt, der zu einem neuen Kampf und zur Entdeckung einer weiteren Technologie f\u00fchrt: einer <strong>Drohnenpistole<\/strong> die es erm\u00f6glicht, den Feind aus der Ferne anzugreifen. Kurz darauf st\u00f6\u00dft der Leveldesigner auf eine Patrouille, die aus zwei Feinden besteht, und dieses Mal ist er es, der einen Hinterhalt legt. Dieses Mal erfahren wir, dass unsere Feinde \u00fcber Stealth-Technologie verf\u00fcgen und dass<strong> Ich bin in der Lage, kombinierte Strategien anzuwenden<\/strong>W\u00e4hrend ein K\u00e4mpfer uns in Schach h\u00e4lt, nutzt der andere die Gelegenheit, sich neu zu positionieren und zu versuchen, uns einzukesseln. Bevor die Pr\u00e4sentation endet, hat der Entwickler noch Zeit, uns einen weiteren Kampf gegen einen Boss zu zeigen, dessen Verhalten sich \u00e4ndert, wenn beispielsweise einige seiner Waffen zerst\u00f6rt werden. Obwohl The Surge 2 in der Vor-Alpha-Version vorliegt, wirkt es bereits sehr vielversprechend: \u00c4sthetisch ist alles sehr ansprechend, das Spiel vermittelt uns den Eindruck, uns in einer stimmigen Welt zu befinden, und das Kampfsystem scheint \u00e4u\u00dferst funktional und abwechslungsreich zu sein. Wir werden erneut dar\u00fcber sprechen, sobald wir es in die H\u00e4nde bekommen!<\/p>\n<div style=\"text-align: center;\"><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/s-PIQf635c0\" allowfullscreen=\"allowfullscreen\" width=\"90%\" height=\"515\" frameborder=\"0\"><span style=\"display: inline-block; width: 0px; overflow: hidden; line-height: 0;\" data-mce-type=\"bookmark\" class=\"mce_SELRES_start\"><\/span><\/iframe><\/div>","protected":false},"excerpt":{"rendered":"<p>&nbsp; The Surge \u00e8 uscito da poco pi\u00f9 di un anno riscuotendo un buon successo di pubblico; non sorprende dunque che Deck 13 e Focus Home Interactive ci presentino gi\u00e0 un seguito, previsto per l\u2019anno prossimo su PC, Xbox One e Playstation 4. Evidentemente gli sviluppatori riprendono i concetti del primo capitolo, che arricchiscono con [&hellip;]<\/p>\n","protected":false},"author":5,"featured_media":51382,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[481,1029],"tags":[],"class_list":["post-51179","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-anteprima","category-gamescom18"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.8 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Visto alla Gamescom 2018: The Surge 2<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.joypad.ch\/de\/gesehen-auf-der-gamescom-2018-the-surge-2\/\" \/>\n<meta property=\"og:locale\" content=\"de_DE\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Visto alla Gamescom 2018: The Surge 2\" \/>\n<meta property=\"og:description\" content=\"&nbsp; The Surge \u00e8 uscito da poco pi\u00f9 di un anno riscuotendo un buon successo di pubblico; non sorprende dunque che Deck 13 e Focus Home Interactive ci presentino gi\u00e0 un seguito, previsto per l\u2019anno prossimo su PC, Xbox One e Playstation 4. 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