{"id":40846,"date":"2016-11-27T12:30:51","date_gmt":"2016-11-27T11:30:51","guid":{"rendered":"https:\/\/www.joypad.ch\/?p=40846"},"modified":"2016-11-27T12:31:59","modified_gmt":"2016-11-27T11:31:59","slug":"das-update-fur-no-mans-sky-wird-bald-online-sein","status":"publish","type":"post","link":"https:\/\/www.joypad.ch\/de\/presto-online-laggiornamento-foundation-no-mans-sky\/","title":{"rendered":"No Man&#039;s Sky Foundation-Update erscheint demn\u00e4chst"},"content":{"rendered":"<p style=\"text-align: justify;\">Hallo Games ha annunciato l&#8217;arrivo della patch 1.1 di No Man&#8217;s Sky chiamata Foundation Update.<img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-35890\" src=\"https:\/\/www.joypad.ch\/wp-content\/uploads\/2016\/04\/no-mans-sky-logo.png\" alt=\"no mans sky logo\" width=\"559\" height=\"301\" srcset=\"https:\/\/www.joypad.ch\/wp-content\/uploads\/2016\/04\/no-mans-sky-logo.png 720w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2016\/04\/no-mans-sky-logo-300x162.png 300w\" sizes=\"auto, (max-width: 559px) 100vw, 559px\" \/><\/p>\n<p style=\"text-align: justify;\">&nbsp;<\/p>\n<p style=\"text-align: justify;\">Il criticatissimo gioco di esplorazione spaziale sta per cambiare in modo piuttosto sostanziale. A partire dalla patch 1.1 (la prima di molte altre, tutte gratuite) sar\u00e0 possibile giocare in modalit\u00e0 normale, creativa a survival. Introdotti anche parecchi cambiamenti all&#8217;interfaccia di gioco, novit\u00e0 per impilare le risorse, creazione di oggetti, costruzione di save point, possibilit\u00e0 di costruire una base operativa, possibilit\u00e0 di coltivare vegetali all&#8217;interno delle basi o sui cargo.<\/p>\n<p style=\"text-align: justify;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-40847\" src=\"https:\/\/www.joypad.ch\/wp-content\/uploads\/2016\/11\/base-building-1d.png\" alt=\"base-building-1d\" width=\"1052\" height=\"491\" srcset=\"https:\/\/www.joypad.ch\/wp-content\/uploads\/2016\/11\/base-building-1d.png 1052w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2016\/11\/base-building-1d-790x369.png 790w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2016\/11\/base-building-1d-1024x478.png 1024w\" sizes=\"auto, (max-width: 1052px) 100vw, 1052px\" \/><\/p>\n<p style=\"text-align: justify;\">Possibilit\u00e0 di costruire enormi basi spaziali che fungeranno da base operativa per la nostra esplorazione spaziale. Migliorie saranno anche introdotte all&#8217;algoritmo di generazione dei pianeti e la grafica sar\u00e0 migliorata da una nuova implementazione del Temporal Anti Aliasing. La lista continua ancora per parecchio!<\/p>\n<p style=\"text-align: justify;\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter size-full wp-image-40848\" src=\"https:\/\/www.joypad.ch\/wp-content\/uploads\/2016\/11\/freighter-1.jpg\" alt=\"freighter-1\" width=\"950\" height=\"453\" srcset=\"https:\/\/www.joypad.ch\/wp-content\/uploads\/2016\/11\/freighter-1.jpg 950w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2016\/11\/freighter-1-790x377.jpg 790w\" sizes=\"auto, (max-width: 950px) 100vw, 950px\" \/><\/p>\n<p style=\"text-align: justify;\">Date un occhiata al video qua sotto per vedere tutte le novit\u00e0 in azione.<\/p>\n<div style=\"text-align: center;\"><iframe loading=\"lazy\" src=\"https:\/\/www.youtube.com\/embed\/hI9PvjJJijY\" allowfullscreen=\"allowfullscreen\" width=\"90%\" height=\"515\" frameborder=\"0\"><\/iframe><\/div>\n<p>&nbsp;<\/p>\n<ul>\n<li>General Gameplay\n<ul>\n<li>Fixed technology becoming instantly fully charged when repaired<\/li>\n<li>Fixed ship appearing on incorrect pad in space station after loading<\/li>\n<li>Added interactable objects that required certain tech to collect<\/li>\n<li>Added shootable objects that require certain tech to mine<\/li>\n<li>Rebalanced resource availability and technology charge requirements<\/li>\n<li>Fixed initial game flow &#8211; where travelling to space too quickly after visiting the monolith could prevent the first atlas station notification appearing<\/li>\n<li>Prevented player being prompted to scan for buildings before leaving the system after visiting the monolith<\/li>\n<li>Prevented laser and melee attacks while in space from attempting to edit terrain<\/li>\n<li>Improved calculation of resources received when mining terrain<\/li>\n<li>Renamed Signal Scanners to Signal Boosters<\/li>\n<li>Signal booster objects updated to search for playable bases, suit upgrade pods, and mineable resources<\/li>\n<li>Removed signal booster from being distributed on terrain, as player can now build them<\/li>\n<li>Improved accuracy of environment detection, fixing cases where it rained inside caves<\/li>\n<li>Fixed galactic waypoints not loading correctly across saves<\/li>\n<li>Removed atlas pass v1 requirement from doors in stations<\/li>\n<li>Suit upgrade pods are no longer spawned in stations<\/li>\n<li>Suit upgrade pods can now only be used once<\/li>\n<li>Fixed collision in anomaly that was causing issues when exiting larger ships<\/li>\n<li>Increased the number of different NPC character models generated per system<\/li>\n<li>Fixed the game always remaining in day time for players who began their save prior to patch 1.03<\/li>\n<li>Fixed a potential crash in foliage instance renderer<\/li>\n<\/ul>\n<\/li>\n<li>Localisation\n<ul>\n<li>Fixed stats page in asian languages<\/li>\n<li>Fixed multiple issues with asian language formatting<\/li>\n<li>Multiple improvements and fixes to localisation text in all languages<\/li>\n<\/ul>\n<\/li>\n<li>UI\n<ul>\n<li>Added new icons for specific types of primary resources<\/li>\n<li>Fixed health bars not appearing on some targets<\/li>\n<li>Added hazard and life support drain indicators<\/li>\n<li>Fixed mission messages not appearing in a timely fashion<\/li>\n<li>Beacons now notify the player that they will save the game<\/li>\n<li>Fixed crash when creature IK animations were updated under certain conditions on the discovery screen<\/li>\n<li>Improved navigation in discovery UI<\/li>\n<li>Massive speed improvements to browsing huge discovery lists<\/li>\n<li>Increased size of discovery storage<\/li>\n<li>Added option to load &#8220;Earliest&#8221; previous save in Options menu<\/li>\n<li>Fixed weapon naming<\/li>\n<li>Added icon to remind players of the reload button when weapon is empty<\/li>\n<li>Multiple fixes for viewing discoveries<\/li>\n<\/ul>\n<\/li>\n<li>PS4\n<ul>\n<li>Added photo mode<\/li>\n<li>Large optimisations to the engine to accommodate base building<\/li>\n<\/ul>\n<\/li>\n<li>PC\n<ul>\n<li>Added support for up to 8 mouse buttons<\/li>\n<li>Fixed better order position history for mouse smoothing<\/li>\n<li>Fixed bug where setting gamma to zero gave a fully bright rather than fully dark image<\/li>\n<li>Fixed hard-limiting on save sizes, with appropriate warning about free space on boot<\/li>\n<li>Player is now notified when shaders are being loaded<\/li>\n<li>Fixed occasional crash on exit<\/li>\n<li>Fixed performance of trail renderer for some AMD cards<\/li>\n<li>Large optimisations to the engine to accommodate base building<\/li>\n<\/ul>\n<\/li>\n<li>Generation\n<ul>\n<li>Added biome specific plants<\/li>\n<li>Adopted new method of distributing resource plants on terrain, for more lifelike clumps of plants<\/li>\n<li>Improved distribution of plant life across all terrain types<\/li>\n<li>Introduced visual differentiation of red, green and blue star systems<\/li>\n<li>Introduced new mineable terrain resources found only in red, green and blue star systems<\/li>\n<li>Reduced average building frequency<\/li>\n<li>Introduced planets with elevated building density<\/li>\n<li>Introduced planets with no buildings or sentient life<\/li>\n<li>Increased the proportion of lush and tropical planets<\/li>\n<li>Decreased the proportion of lifeless planets<\/li>\n<li>Fixed bug where multiple ships could appear, overlapping, at the player&#8217;s start scene<\/li>\n<li>Prevented certain building types being incorrectly placed underwater<\/li>\n<li>Prevented multiple buildings occasionally being placed in overlapping positions<\/li>\n<li>Prevented buildings occasionally being placed intersecting with the terrain<\/li>\n<li>Improved and altered per-planet terrain resource generation, improving gameplay and visuals<\/li>\n<\/ul>\n<\/li>\n<li>Creatures\n<ul>\n<li>Fixed elevation cache mismatches, causing errors in creature knowledge and pathing<\/li>\n<li>Fixed slow memory leak in creature role allocation<\/li>\n<li>Improved creature animation speeds<\/li>\n<li>Fixed issues where some creatures turns had the incorrect frame count<\/li>\n<li>Fixed occasional crash when interacting with creatures<\/li>\n<\/ul>\n<\/li>\n<li>Atmospherics\n<ul>\n<li>Increased proportion of vibrant blue skies<\/li>\n<li>Corrected cloud levels for clear skies<\/li>\n<li>Improved average cloud level settings<\/li>\n<li>Fixed cloud rendering while flying in your ship<\/li>\n<li>Improved atmosphere depth when transitioning to space<\/li>\n<li>Increased fidelity of atmosphere rendering on nearest planet<\/li>\n<li>Improved atmospheric fog as you fly to a planet<\/li>\n<li>Improved fog method for planets seen on the horizon<\/li>\n<\/ul>\n<\/li>\n<li>Terrain\n<ul>\n<li>Improved terrain generation algorithms<\/li>\n<li>Improved and extended blend areas between different terrain noise types<\/li>\n<li>Terrains now generate more open spaces<\/li>\n<li>Smaller features now appear at nearer lods to improve visuals in the distance<\/li>\n<li>Fixed objects being placed on incorrect terrain material types<\/li>\n<li>Improved resolution of distant planet terrain<\/li>\n<li>Decreased differences between planet as seen from space and actual planet terrain<\/li>\n<li>Fixed seams on planets when seen from space<\/li>\n<li>Improvements to terrain material selection and terrain material blending<\/li>\n<li>Terrain generation priority and cost calculation improvements<\/li>\n<li>Fixed terrain generation angle calculations, which would previously prevent nearest region being generated first<\/li>\n<li>We now generate caves on lower terrain lods to decrease visual differences in lower detail terrain<\/li>\n<li>Introduced more varied and vibrant colouring to terrain for each biome<\/li>\n<li>Decreased frequency of brown terrain colour selections<\/li>\n<li>Changed texture scales to improve transition between terrain lods<\/li>\n<li>Improved terrain colour combinations to add variety and better match terrain contouring<\/li>\n<li>Improved terrain texture blending method to better retain vibrant colours<\/li>\n<li>Improved settings for hue, saturation and value noise variation on terrain<\/li>\n<li>Fixed a number of issues causing holes to be seen in the planet terrain<\/li>\n<li>Fixed occasional crash when mining terrain<\/li>\n<\/ul>\n<\/li>\n<li>Visuals\n<ul>\n<li>Fixed colour of muzzle flashes on player weapons<\/li>\n<li>Added muzzle flashes to ship weapons<\/li>\n<li>Added cockpit lighting for damage and weapon firing<\/li>\n<li>Added debris to freighter explosion effect<\/li>\n<li>Improved freighter cargo explosions<\/li>\n<li>Improved photon cannon hit and space explosion effects<\/li>\n<li>Improved turret explosion effect<\/li>\n<li>Improved grass colour selection<\/li>\n<li>Improved grass colouring method to match underlying terrain colour<\/li>\n<li>Improved grass placement to match gradient of terrain, and rocky terrain slope patches<\/li>\n<li>Improved lighting on grass<\/li>\n<li>Improved alpha cutoffs and blending for grass in the distance<\/li>\n<li>Improved colouring method for on-planet buildings<\/li>\n<li>Fixed &#8220;pop&#8221; in lighting when flying between planets<\/li>\n<li>Fixed incorrect lighting seen in shadow areas<\/li>\n<li>Improved lighting method when rendering tree leaves<\/li>\n<li>Fixed procedural texturing on objects with multiple overlapping textures<\/li>\n<li>Fixed size of certain texture atlas normal maps<\/li>\n<li>Fixed texture scaling on asteroids<\/li>\n<li>Zinc plant is now more obvious when it has been gathered<\/li>\n<li>Fixed occasional rendering errors due to precision on cockpit during warp<\/li>\n<li>Fixed pulse lines not appearing when pulse driving out from planet atmosphere<\/li>\n<li>Fixed shadowing artefacts on imposters<\/li>\n<\/ul>\n<\/li>\n<li>Space\n<ul>\n<li>Improved asteroids to allow much denser fields<\/li>\n<li>Improved explosion effects<\/li>\n<li>Fixed scale of moons on the space map<\/li>\n<li>Added freighter groups to the space map<\/li>\n<li>Changed distribution of resources in asteroids<\/li>\n<li>AI ships will now clear asteroids in their path<\/li>\n<li>Planets are now scannable from space to see their resources<\/li>\n<\/ul>\n<\/li>\n<li>Space Combat\n<ul>\n<li>Fixed bounty targets warping out too soon<\/li>\n<li>Improved HUD indicators in space combat<\/li>\n<li>Added damaged ship effect on AI starships<\/li>\n<li>Added formation flying<\/li>\n<li>Improved locking on passive starships<\/li>\n<li>Improved AI combat flight patterns<\/li>\n<li>Added new ship weapon technology<\/li>\n<li>Holding brake whilst turning now activates drift for fast turns<\/li>\n<li>Improved AI ship freighter attacking<\/li>\n<li>Improved freighter targeting code when under attack by enemy ships<\/li>\n<\/ul>\n<\/li>\n<li>Freighters\n<ul>\n<li>Fixed pulse drive to prevent travel through freighters<\/li>\n<li>Improved docking code<\/li>\n<li>Added hangar to the lead freighter<\/li>\n<li>Added docking in freighters<\/li>\n<li>Added icon to accessible freighter hangars<\/li>\n<li>Added colouring to cargo drops to identify what is in them<\/li>\n<li>You can now only pick up cargo drops that will fit in your inventory<\/li>\n<li>Added auxiliary freight ships to freighter groups<\/li>\n<li>Added alert lights and alarm audio for when freighters are in combat<\/li>\n<li>Improved turret lights and explosions<\/li>\n<li>Improved muzzle flashes on freighter turrets<\/li>\n<li>Added indicator of cargo contents<\/li>\n<li>Freighter Commanders now give rewards for rescuing them from pirate attack<\/li>\n<li>Fixed collision on freighter cargo containers<\/li>\n<\/ul>\n<\/li>\n<li>Audio\n<ul>\n<li>Updated the lush ambience to make the wind sounds less noisy<\/li>\n<li>Ambient background fauna now checks for the presence of creatures<\/li>\n<li>Added rain on foliage<\/li>\n<li>Added rain on ship<\/li>\n<li>Added freighter specific footsteps<\/li>\n<li>When on a dead planet, no music will play<\/li>\n<li>Round table prop now plays an appropriate sound<\/li>\n<li>Added more music to the loading sequence and game start<\/li>\n<li>Added audio to new base building props<\/li>\n<li>Created sounds for new base building props<\/li>\n<li>Added audio to freighter doors and internal freighter ambiences<\/li>\n<li>Added freighter explosions<\/li>\n<li>Added freighter alarm<\/li>\n<li>Added ambient radio comms when approaching a freighter<\/li>\n<li>Fixed missing sounds when in a space station due to the mix settings<\/li>\n<li>Multi-tool upgrades now affect audio<\/li>\n<li>Lots of minor mix changes<\/li>\n<li>Changed some compression settings for PS4 audio to make the sub-channel audio play more reliab<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n<p>&nbsp;<\/p>","protected":false},"excerpt":{"rendered":"<p>Hallo Games ha annunciato l&#8217;arrivo della patch 1.1 di No Man&#8217;s Sky chiamata Foundation Update. &nbsp; Il criticatissimo gioco di esplorazione spaziale sta per cambiare in modo piuttosto sostanziale. A partire dalla patch 1.1 (la prima di molte altre, tutte gratuite) sar\u00e0 possibile giocare in modalit\u00e0 normale, creativa a survival. Introdotti anche parecchi cambiamenti all&#8217;interfaccia [&hellip;]<\/p>\n","protected":false},"author":7,"featured_media":40849,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[601],"tags":[],"class_list":["post-40846","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.0 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Presto online l&#039;aggiornamento Foundation per No Man&#039;s Sky<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.joypad.ch\/de\/das-update-fur-no-mans-sky-wird-bald-online-sein\/\" \/>\n<meta property=\"og:locale\" content=\"de_DE\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Presto online l&#039;aggiornamento Foundation per No Man&#039;s Sky\" \/>\n<meta property=\"og:description\" content=\"Hallo Games ha annunciato l&#8217;arrivo della patch 1.1 di No Man&#8217;s Sky chiamata Foundation Update. &nbsp; Il criticatissimo gioco di esplorazione spaziale sta per cambiare in modo piuttosto sostanziale. A partire dalla patch 1.1 (la prima di molte altre, tutte gratuite) sar\u00e0 possibile giocare in modalit\u00e0 normale, creativa a survival. Introdotti anche parecchi cambiamenti all&#8217;interfaccia [&hellip;]\" \/>\n<meta property=\"og:url\" content=\"https:\/\/www.joypad.ch\/de\/das-update-fur-no-mans-sky-wird-bald-online-sein\/\" \/>\n<meta property=\"og:site_name\" content=\"Joypad.ch\" \/>\n<meta property=\"article:publisher\" content=\"https:\/\/www.facebook.com\/www.joypad.ch\" \/>\n<meta property=\"article:published_time\" content=\"2016-11-27T11:30:51+00:00\" \/>\n<meta property=\"article:modified_time\" content=\"2016-11-27T11:31:59+00:00\" \/>\n<meta property=\"og:image\" content=\"https:\/\/www.joypad.ch\/wp-content\/uploads\/2016\/11\/foundationupd.jpg\" \/>\n\t<meta property=\"og:image:width\" content=\"1464\" \/>\n\t<meta property=\"og:image:height\" content=\"1070\" \/>\n\t<meta property=\"og:image:type\" content=\"image\/jpeg\" \/>\n<meta name=\"author\" content=\"Dave\" \/>\n<meta name=\"twitter:card\" content=\"summary_large_image\" \/>\n<meta name=\"twitter:creator\" content=\"@JoypadCH\" \/>\n<meta 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