{"id":39121,"date":"2016-08-19T16:01:26","date_gmt":"2016-08-19T14:01:26","guid":{"rendered":"https:\/\/www.joypad.ch\/?p=39121"},"modified":"2016-08-19T16:01:26","modified_gmt":"2016-08-19T14:01:26","slug":"auf-der-gamescom-gesehen-die-lange-reise-nach-hause","status":"publish","type":"post","link":"https:\/\/www.joypad.ch\/de\/visto-alla-gamescom-the-long-journey-home\/","title":{"rendered":"Auf der Gamescom gesehen: The Long Journey Home"},"content":{"rendered":"<p style=\"text-align: justify\">The Long Journey Home osiamo definirlo un No Man&#8217;s Sky in versione bidimensionale sidescrolling, in cui il giocatore deve esplorare numerosi universi procedurali tratteggiando la traiettoria sulla mappa stellare, tramite stick destro. Gli sviluppatori lo definiscono cos\u00ec, uno Space Exploration con un numero definito dell&#8217;equipaggio al fine di scoprire i segreti dell&#8217;universo. Nella demo a noi mostrata vengono proposti quattro personaggi che prenderanno posto nell&#8217;equipaggio dell&#8217;astronave, una delle tanti disponibili ma allo stesso tempo anche\u00a0personalizzabile.<\/p>\n<p style=\"text-align: justify\"><img loading=\"lazy\" decoding=\"async\" class=\"aligncenter wp-image-39123\" src=\"https:\/\/www.joypad.ch\/wp-content\/uploads\/2016\/08\/TLJH_Flyer_StarSys.png\" alt=\"TLJH_Flyer_StarSys\" width=\"1200\" height=\"750\" srcset=\"https:\/\/www.joypad.ch\/wp-content\/uploads\/2016\/08\/TLJH_Flyer_StarSys.png 3360w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2016\/08\/TLJH_Flyer_StarSys-790x494.png 790w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2016\/08\/TLJH_Flyer_StarSys-1024x640.png 1024w\" sizes=\"auto, (max-width: 1200px) 100vw, 1200px\" \/><\/p>\n<p style=\"text-align: justify\"><img loading=\"lazy\" decoding=\"async\" class=\"alignright wp-image-39124\" src=\"https:\/\/www.joypad.ch\/wp-content\/uploads\/2016\/08\/TLJH_RadioRoom.png\" alt=\"TLJH_RadioRoom\" width=\"400\" height=\"416\" srcset=\"https:\/\/www.joypad.ch\/wp-content\/uploads\/2016\/08\/TLJH_RadioRoom.png 752w, https:\/\/www.joypad.ch\/wp-content\/uploads\/2016\/08\/TLJH_RadioRoom-495x515.png 495w\" sizes=\"auto, (max-width: 400px) 100vw, 400px\" \/>L&#8217;Hub all&#8217;interno della navicella \u00e8 quello pi\u00f9 importante e fondamentale del gioco, dove ci sono determinate opzioni che spaziano dalle missioni giornaliere alla customizzazione dello stesso velivolo. Tra questi spunta anche l&#8217;opzione laboratorio che raccoglie tutte le scoperte effettuate nello spazio e sui vari pianeti, consentendo un crafting avanzato al fine di creare numerosi oggetti.<\/p>\n<p style=\"text-align: justify\">Ma il vero gameplay risiede nell&#8217;esplorazione della mappa stellare, dove grazie all&#8217;iperspazio possiamo spostarci fra una galassia e l&#8217;altra esplorando e visitando diversi pianeti. Molto interessante lo sfruttamento della gravit\u00e0 di ogni corpo celeste, che pu\u00f2 essere usata a nostro favore consentendo un&#8217;accelerazione della flotta pi\u00f9 facilitata. Non solo corpi celesti ma anche entit\u00e0 aliene, infatti la navicella pu\u00f2 imbattersi in diverse entit\u00e0 aliene e comunicare\u00a0con esse. Seguendo delle conversazioni prestabilite, gli alieni possono essere amichevoli o ostili a seconda delle risposte. Se cadono in quest&#8217;ultima categoria, la nostra flotta \u00e8 chiamata a estrarre le armi e ingaggiare una battaglia con i nemici.<\/p>\n<p style=\"text-align: justify\">L&#8217;esplorazione non si limita solo allo spazio ma anche sui pianeti scoperti. Si tratta tuttavia di un approccio sempre sidescroller e pi\u00f9 semplicistico. Per ogni pianeta viene proposta una porzione di terreno in cui il giocatore dovr\u00e0 atterrare e cercare oggetti rari o materiali utili per il crafting. Tuttavia atterrare non \u00e8 semplice e si pi\u00f9 incappare facilmente in situazioni di difficolt\u00e0 e danneggiare il velivolo.<\/p>\n<p style=\"text-align: justify\">Come in No Man&#8217;s Sky con i singoli pianeti, ogni run in una galassia pu\u00f2 essere creata da zero, rinominandola a piacimento. Gli sviluppatori hanno anche confermato che per esplorarla ci vogliono minimo almeno quattro ore.<\/p>\n<p>&nbsp;<\/p>","protected":false},"excerpt":{"rendered":"<p>The Long Journey Home osiamo definirlo un No Man&#8217;s Sky in versione bidimensionale sidescrolling, in cui il giocatore deve esplorare numerosi universi procedurali tratteggiando la traiettoria sulla mappa stellare, tramite stick destro. Gli sviluppatori lo definiscono cos\u00ec, uno Space Exploration con un numero definito dell&#8217;equipaggio al fine di scoprire i segreti dell&#8217;universo. Nella demo a [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":39122,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[836,601],"tags":[],"class_list":["post-39121","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-gamescom16","category-news"],"blocksy_meta":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.9 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Visto alla Gamescom The Long Journey Home<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/www.joypad.ch\/de\/auf-der-gamescom-gesehen-die-lange-reise-nach-hause\/\" \/>\n<meta property=\"og:locale\" content=\"de_DE\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Visto alla Gamescom The Long Journey Home\" \/>\n<meta property=\"og:description\" content=\"The Long Journey Home osiamo definirlo un No Man&#8217;s Sky in versione bidimensionale sidescrolling, in cui il giocatore deve esplorare numerosi universi procedurali tratteggiando la traiettoria sulla mappa stellare, tramite stick destro. 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